My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Archers Cannon Goblin Gang
Zap
Spear Goblins Archers Cannon Goblin Gang
Barbarian Barrel
Electro Spirit Spear Goblins Archers Cannon Goblin Gang Elite Barbarians
The Log
Electro Spirit Spear Goblins Archers Cannon Goblin Gang Elite Barbarians
Earthquake
Spear Goblins Archers Cannon Goblin Gang
Arrows
Electro Spirit Spear Goblins Archers Goblin Gang
Royal Delivery
Electro Spirit Spear Goblins Archers Goblin Gang Elite Barbarians
Fireball
Archers Cannon Goblin Gang Elite Barbarians
Poison
Spear Goblins Archers Cannon Goblin Gang
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Archers Arrows Cannon Goblin Gang Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians
Spear Goblins
Zap Goblin Gang Elite Barbarians
Zap
Arrows Elite Barbarians Electro Spirit Spear Goblins Archers
Archers
Zap Arrows Elite Barbarians
Arrows
Zap Elite Barbarians Archers
Cannon
Goblin Gang
Spear Goblins
Elite Barbarians
Zap Arrows Electro Spirit Spear Goblins Archers

Defense Synergies 1 14

Electro Spirit
Zap
Spear Goblins
Zap Archers Arrows Cannon Goblin Gang
Zap
Cannon Electro Spirit Spear Goblins Archers Arrows Goblin Gang Elite Barbarians
Archers
Spear Goblins Zap Cannon Goblin Gang
Arrows
Spear Goblins Zap Cannon
Cannon
Zap Spear Goblins Archers Arrows Goblin Gang
Goblin Gang
Spear Goblins Zap Archers Cannon
Elite Barbarians
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon
Elite Barbarians Zap Cannon Goblin Gang
Cannon Goblin Gang Archers Elite Barbarians
Cannon Elite Barbarians Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Electro Spirit Spear Goblins Zap Archers Cannon
Electro Spirit Spear Goblins Zap Archers Arrows Cannon Goblin Gang
Electro Spirit Zap Arrows Cannon
Cannon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Archers Cannon
Archers Goblin Gang Electro Spirit Spear Goblins Zap Arrows Cannon
Arrows Spear Goblins Zap Archers Goblin Gang
Cannon Zap Goblin Gang Elite Barbarians
Electro Spirit Zap Arrows Cannon Goblin Gang
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians
Arrows Cannon Goblin Gang Elite Barbarians
Arrows Cannon Electro Spirit Spear Goblins Zap Archers Goblin Gang Elite Barbarians
Zap Arrows Electro Spirit Spear Goblins Archers Cannon
Cannon Elite Barbarians
Goblin Gang Electro Spirit Spear Goblins Archers Arrows Cannon Elite Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Archers Elite Barbarians
Zap Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang Spear Goblins Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Cannon Goblin Gang Elite Barbarians
Arrows Electro Spirit Zap Archers Goblin Gang
Goblin Gang Spear Goblins Archers Elite Barbarians
Elite Barbarians
Zap Electro Spirit Spear Goblins Elite Barbarians
Cannon Goblin Gang
Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Cannon Goblin Gang
Archers Cannon
Goblin Gang Elite Barbarians Electro Spirit Spear Goblins Zap Archers
Arrows Electro Spirit Zap Archers Cannon Elite Barbarians
Electro Spirit Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Electro Spirit Spear Goblins Zap
Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Archers Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap Electro Spirit
Elite Barbarians
Zap Arrows
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Spear Goblins Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Electro Spirit Goblin Gang Elite Barbarians
Zap
Zap

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