My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Cannon
Zap
Spear Goblins Cannon
Barbarian Barrel
Electro Spirit Spear Goblins Knight Cannon Valkyrie Wizard
The Log
Electro Spirit Spear Goblins Cannon Mini P.E.K.K.A
Earthquake
Spear Goblins Cannon
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Knight Mini P.E.K.K.A Valkyrie Wizard
Fireball
Cannon Wizard
Poison
Spear Goblins Cannon Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Knight Cannon Mini P.E.K.K.A Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Spear Goblins
Knight Valkyrie Zap Mini P.E.K.K.A
Zap
Electro Spirit Spear Goblins Knight Mini P.E.K.K.A Valkyrie
Knight
Spear Goblins Zap Wizard
Cannon
Mini P.E.K.K.A
Spear Goblins Zap Valkyrie Wizard
Valkyrie
Spear Goblins Zap Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 4 15

Electro Spirit
Zap
Spear Goblins
Knight Zap Cannon Mini P.E.K.K.A Valkyrie
Zap
Cannon Mini P.E.K.K.A Electro Spirit Spear Goblins Knight Valkyrie
Knight
Spear Goblins Cannon Zap Mini P.E.K.K.A Wizard
Cannon
Zap Knight Spear Goblins Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
Zap Spear Goblins Knight Cannon Valkyrie Wizard
Valkyrie
Spear Goblins Zap Cannon Mini P.E.K.K.A Wizard
Wizard
Knight Cannon Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Cannon Valkyrie Wizard
Mini P.E.K.K.A Zap Knight Cannon Valkyrie
Cannon Mini P.E.K.K.A Knight Valkyrie
Cannon Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Valkyrie
Electro Spirit Spear Goblins Zap Cannon Valkyrie
Electro Spirit Spear Goblins Zap Cannon Wizard
Electro Spirit Zap Cannon Valkyrie
Cannon Mini P.E.K.K.A
Knight Spear Goblins Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Spear Goblins Zap Knight Cannon Wizard
Spear Goblins Zap Wizard
Cannon Mini P.E.K.K.A Zap Knight Valkyrie Wizard
Valkyrie Wizard Electro Spirit Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Zap Cannon Mini P.E.K.K.A
Wizard Knight Cannon Mini P.E.K.K.A Valkyrie
Cannon Valkyrie Electro Spirit Spear Goblins Zap Knight Wizard
Zap Valkyrie Wizard Electro Spirit Spear Goblins Knight Cannon
Mini P.E.K.K.A Cannon
Valkyrie Wizard Electro Spirit Spear Goblins Knight Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Spear Goblins Zap
Zap Knight Mini P.E.K.K.A Valkyrie Wizard
Spear Goblins Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight
Knight Cannon Mini P.E.K.K.A Valkyrie
Wizard Electro Spirit Zap
Mini P.E.K.K.A Spear Goblins Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Zap Electro Spirit Spear Goblins Knight Mini P.E.K.K.A Valkyrie
Cannon
Knight Mini P.E.K.K.A Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Electro Spirit Spear Goblins Zap Knight Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Zap Cannon Mini P.E.K.K.A Wizard
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie
Wizard Electro Spirit Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Zap
Spear Goblins Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Electro Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Electro Spirit Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Spirit
Wizard
Zap Electro Spirit Spear Goblins
Zap Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap Electro Spirit
Zap
Zap
Wizard

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