My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Cannon
Zap
Spear Goblins Bats Cannon Firecracker
Barbarian Barrel
Spear Goblins Cannon Firecracker Valkyrie
The Log
Spear Goblins Cannon Firecracker
Earthquake
Spear Goblins Cannon Firecracker
Arrows
Spear Goblins Bats Firecracker
Royal Delivery
Spear Goblins Bats Firecracker Valkyrie P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Spear Goblins Bats Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Cannon Firecracker Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Cannon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Firecracker Mega Knight
Bats
Valkyrie Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Spear Goblins Bats Valkyrie Mega Knight
Cannon
Firecracker
Zap Spear Goblins Bats Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Spear Goblins Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Valkyrie
Mega Knight
Bats Spear Goblins Zap Firecracker

Defense Synergies 3 21

Spear Goblins
Bats Zap Cannon Firecracker Valkyrie P.E.K.K.A Mega Knight
Bats
Spear Goblins Zap Cannon Firecracker Valkyrie P.E.K.K.A Mega Knight
Zap
Cannon Mega Knight Spear Goblins Bats Firecracker Valkyrie P.E.K.K.A
Cannon
Zap Spear Goblins Bats Firecracker Valkyrie
Firecracker
Valkyrie Spear Goblins Bats Zap Cannon P.E.K.K.A Mega Knight
Valkyrie
Firecracker Spear Goblins Bats Zap Cannon P.E.K.K.A
P.E.K.K.A
Spear Goblins Bats Zap Firecracker Valkyrie
Mega Knight
Zap Spear Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Firecracker Valkyrie
P.E.K.K.A Bats Zap Cannon Firecracker Valkyrie Mega Knight
Cannon P.E.K.K.A Mega Knight Bats Valkyrie
Cannon P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie P.E.K.K.A Mega Knight
Spear Goblins Bats Zap Cannon Firecracker Valkyrie Mega Knight
Bats Spear Goblins Zap Cannon Firecracker
Zap Cannon Valkyrie P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Spear Goblins Cannon Firecracker Valkyrie Mega Knight
Bats Valkyrie Spear Goblins Zap Cannon Firecracker Mega Knight
Spear Goblins Bats Zap Firecracker
Cannon P.E.K.K.A Mega Knight Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Zap Cannon P.E.K.K.A Mega Knight
Mega Knight Bats Cannon Firecracker Valkyrie P.E.K.K.A
Cannon Mega Knight Spear Goblins Bats Zap Firecracker Valkyrie
Zap Valkyrie Spear Goblins Bats Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Valkyrie Mega Knight Spear Goblins Bats Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Zap P.E.K.K.A
Zap Firecracker Valkyrie Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Zap Valkyrie
Valkyrie P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Cannon Valkyrie Mega Knight
Firecracker Bats Zap
P.E.K.K.A Spear Goblins Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Spear Goblins Bats Firecracker Valkyrie
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Zap Valkyrie
P.E.K.K.A Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Spear Goblins Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Mega Knight Zap Cannon Firecracker P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Spear Goblins Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Spear Goblins Bats
Zap Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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