My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Guards Skeleton Army
Giant Snowball
Spear Goblins Musketeer Goblin Barrel Guards Skeleton Army
Zap
Spear Goblins Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Spear Goblins Musketeer Goblin Barrel Guards Skeleton Army
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Guards Skeleton Army
Arrows
Spear Goblins Goblin Barrel Guards Skeleton Army
Royal Delivery
Spear Goblins Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army
Fireball
Musketeer Goblin Barrel Skeleton Army
Poison
Spear Goblins Musketeer Guards Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Guards Skeleton Army Fireball Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Mini P.E.K.K.A
Zap
Fireball Spear Goblins Mini P.E.K.K.A Musketeer Guards
Fireball
Zap
Mini P.E.K.K.A
Spear Goblins Zap Musketeer
Musketeer
Zap Mini P.E.K.K.A
Goblin Barrel
Spear Goblins Guards Skeleton Army
Guards
Zap Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 3 15

Spear Goblins
Zap Mini P.E.K.K.A Musketeer Guards Skeleton Army
Zap
Fireball Mini P.E.K.K.A Spear Goblins Musketeer Guards Skeleton Army
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Spear Goblins Fireball Musketeer Guards Skeleton Army
Musketeer
Guards Spear Goblins Zap Fireball Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Guards
Musketeer Spear Goblins Zap Mini P.E.K.K.A Skeleton Army
Skeleton Army
Spear Goblins Zap Mini P.E.K.K.A Musketeer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer Guards
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Spear Goblins Zap Musketeer Guards
Musketeer Spear Goblins Zap Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Guards Skeleton Army Spear Goblins Mini P.E.K.K.A Musketeer
Guards Skeleton Army Spear Goblins Zap Fireball Musketeer
Musketeer Spear Goblins Zap Fireball
Mini P.E.K.K.A Skeleton Army Zap Fireball Musketeer Guards
Fireball Skeleton Army Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Fireball Spear Goblins Zap Musketeer Guards Skeleton Army
Zap Spear Goblins Fireball Musketeer Guards
Mini P.E.K.K.A Musketeer
Skeleton Army Spear Goblins Fireball Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer
Guards Skeleton Army Spear Goblins Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Skeleton Army Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards Skeleton Army
Fireball Zap Musketeer
Mini P.E.K.K.A Guards Skeleton Army Spear Goblins Fireball Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Spear Goblins Fireball Mini P.E.K.K.A Skeleton Army
Musketeer Guards Skeleton Army
Mini P.E.K.K.A Musketeer Guards
Skeleton Army Zap Fireball Guards
Mini P.E.K.K.A Skeleton Army Fireball Guards
Fireball Musketeer Skeleton Army
Guards Skeleton Army Spear Goblins Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Musketeer Guards
Fireball Zap
Fireball Spear Goblins Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer Guards
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Guards
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Spear Goblins Fireball Musketeer Guards Skeleton Army
Fireball Zap Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Guards
Zap Fireball Musketeer
Zap Fireball Musketeer

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