My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Giant Skeleton Bandit Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone Giant Skeleton Bandit Inferno Dragon Skeleton King
Giant Snowball
Spear Goblins Clone Inferno Dragon Skeleton King
Zap
Spear Goblins Firecracker Clone Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Spear Goblins Firecracker Clone Giant Skeleton Bandit Skeleton King
The Log
Spear Goblins Firecracker Clone Giant Skeleton Bandit Skeleton King
Earthquake
Spear Goblins Firecracker Clone Skeleton King
Arrows
Spear Goblins Firecracker Clone Skeleton King
Royal Delivery
Spear Goblins Firecracker Clone Giant Skeleton Bandit Inferno Dragon Skeleton King
Fireball
Firecracker Clone Bandit Inferno Dragon Skeleton King
Poison
Spear Goblins Firecracker Clone Skeleton King
Lightning
Bandit Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Clone Bandit Inferno Dragon Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Firecracker Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker Giant Skeleton Bandit Inferno Dragon
Zap
Firecracker Spear Goblins Giant Skeleton Bandit
Firecracker
Zap Spear Goblins Giant Skeleton Bandit Inferno Dragon
Clone
Giant Skeleton Inferno Dragon
Giant Skeleton
Clone Spear Goblins Zap Firecracker Bandit
Bandit
Spear Goblins Zap Firecracker Giant Skeleton
Inferno Dragon
Spear Goblins Firecracker Clone
Skeleton King

Defense Synergies 0 13

Spear Goblins
Zap Firecracker Giant Skeleton Bandit Inferno Dragon Skeleton King
Zap
Spear Goblins Firecracker Giant Skeleton Bandit Inferno Dragon
Firecracker
Spear Goblins Zap Giant Skeleton Bandit
Clone
Giant Skeleton
Spear Goblins Zap Firecracker
Bandit
Spear Goblins Zap Firecracker
Inferno Dragon
Spear Goblins Zap Skeleton King
Skeleton King
Spear Goblins Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker
Inferno Dragon Zap Firecracker Bandit
Giant Skeleton Bandit Inferno Dragon
Inferno Dragon Firecracker Bandit Skeleton King
Firecracker Giant Skeleton
Spear Goblins Zap Firecracker Bandit
Inferno Dragon Spear Goblins Zap Firecracker
Zap Giant Skeleton Bandit
Inferno Dragon Skeleton King
Spear Goblins Firecracker Giant Skeleton Bandit
Spear Goblins Zap Firecracker Giant Skeleton Bandit Skeleton King
Inferno Dragon Spear Goblins Zap Firecracker
Zap Giant Skeleton Bandit
Zap Firecracker Skeleton King
Inferno Dragon Bandit Skeleton King
Zap Bandit Inferno Dragon
Firecracker
Spear Goblins Zap Firecracker Bandit
Zap Spear Goblins Firecracker Giant Skeleton Bandit Inferno Dragon
Inferno Dragon
Spear Goblins Firecracker Giant Skeleton Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Skeleton Bandit
Bandit Zap Firecracker Inferno Dragon
Giant Skeleton Bandit Spear Goblins Zap
Giant Skeleton Zap Bandit
Giant Skeleton Bandit Inferno Dragon
Firecracker Zap
Spear Goblins Giant Skeleton Bandit
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Spear Goblins Firecracker Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Bandit Skeleton King
Firecracker
Spear Goblins Zap Firecracker Giant Skeleton Inferno Dragon Skeleton King
Zap Firecracker Giant Skeleton Inferno Dragon Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Bandit
Firecracker Zap Bandit
Giant Skeleton Bandit
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Spear Goblins Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Firecracker Zap Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Spear Goblins Zap Firecracker Bandit
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker
Giant Skeleton
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap Firecracker
Zap Bandit
Zap Firecracker
Giant Skeleton
Firecracker
Zap Spear Goblins Bandit
Zap Firecracker
Firecracker
Zap Firecracker Skeleton King
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton Skeleton King
Firecracker Zap
Zap Firecracker Giant Skeleton Bandit
Inferno Dragon
Firecracker

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