My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Firecracker
Barbarian Barrel
Spear Goblins Firecracker Wizard Electro Wizard
The Log
Spear Goblins Firecracker Hog Rider
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Wizard Electro Wizard
Poison
Spear Goblins Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Hog Rider Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Firecracker Hog Rider

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Firecracker
Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Spear Goblins
Firecracker
Zap Hog Rider Spear Goblins P.E.K.K.A
Hog Rider
Spear Goblins Zap Firecracker Lightning Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 11

Spear Goblins
Zap Firecracker P.E.K.K.A Electro Wizard
Zap
Electro Wizard Spear Goblins Firecracker P.E.K.K.A
Firecracker
Spear Goblins Zap P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Spear Goblins Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Firecracker Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Firecracker Wizard Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Lightning Firecracker P.E.K.K.A
Spear Goblins Zap Firecracker Electro Wizard
Lightning Electro Wizard Spear Goblins Zap Firecracker Wizard
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Firecracker Electro Wizard
Electro Wizard Spear Goblins Zap Firecracker Wizard
Spear Goblins Zap Firecracker Wizard Electro Wizard
P.E.K.K.A Zap Wizard Lightning Electro Wizard
Wizard Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Wizard Firecracker P.E.K.K.A Electro Wizard
Spear Goblins Zap Firecracker Wizard Electro Wizard
Zap Wizard Spear Goblins Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Spear Goblins Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard Lightning
P.E.K.K.A Spear Goblins Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Firecracker Wizard Zap Electro Wizard
P.E.K.K.A Spear Goblins Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Spear Goblins Firecracker
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Wizard
Wizard Firecracker
Electro Wizard Spear Goblins Zap Firecracker Lightning P.E.K.K.A
Zap Firecracker Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Electro Wizard
Lightning
Lightning Firecracker
Wizard Zap Firecracker
Firecracker Wizard Spear Goblins Zap
Firecracker Wizard
Zap Firecracker Wizard Lightning
Zap Firecracker Wizard Lightning
Lightning Electro Wizard
Firecracker Lightning Zap Wizard Electro Wizard
Lightning Zap Firecracker Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Spear Goblins Zap Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning
Lightning Zap Firecracker Wizard Electro Wizard
Lightning Zap Firecracker Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard
Lightning Zap Firecracker
Lightning Zap Firecracker Wizard Electro Wizard
Zap Lightning Electro Wizard Firecracker Wizard
Lightning
Lightning Zap Wizard
Zap Lightning Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard Lightning
Zap Lightning Electro Wizard Spear Goblins
Lightning Zap Firecracker Wizard Electro Wizard
Lightning Firecracker Wizard Electro Wizard
Zap Firecracker Wizard Lightning
Lightning Zap
Firecracker P.E.K.K.A
Zap Firecracker Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Electro Wizard
P.E.K.K.A
Lightning Firecracker Wizard

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