My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Giant Valkyrie Goblin Demolisher Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Demolisher Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Firecracker Royal Giant Guards
Barbarian Barrel
Spear Goblins Firecracker Valkyrie Guards
The Log
Spear Goblins Firecracker Royal Giant Goblin Demolisher Guards
Earthquake
Spear Goblins Firecracker Guards
Arrows
Spear Goblins Firecracker Guards
Royal Delivery
Spear Goblins Firecracker Valkyrie Goblin Demolisher Guards
Fireball
Firecracker
Poison
Spear Goblins Firecracker Guards
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Goblin Demolisher Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Guards Valkyrie Goblin Demolisher Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Firecracker Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Firecracker Royal Giant
Zap
Firecracker Spear Goblins Royal Giant Valkyrie Goblin Demolisher Guards
Firecracker
Zap Royal Giant Spear Goblins Valkyrie
Royal Giant
Firecracker Spear Goblins Zap Goblin Demolisher Guards
Valkyrie
Spear Goblins Zap Firecracker Goblin Demolisher
Goblin Demolisher
Zap Royal Giant Valkyrie
Guards
Zap Royal Giant
Goblinstein

Defense Synergies 1 9

Spear Goblins
Zap Firecracker Valkyrie Guards
Zap
Spear Goblins Firecracker Valkyrie Goblin Demolisher Guards
Firecracker
Valkyrie Spear Goblins Zap Guards
Royal Giant
Valkyrie
Firecracker Spear Goblins Zap
Goblin Demolisher
Zap
Guards
Spear Goblins Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Valkyrie Goblin Demolisher
Zap Firecracker Valkyrie
Valkyrie
Firecracker Valkyrie Guards
Firecracker Valkyrie Goblin Demolisher
Spear Goblins Zap Firecracker Valkyrie Goblin Demolisher Guards
Spear Goblins Zap Firecracker
Zap Valkyrie
Guards Spear Goblins Firecracker Valkyrie
Valkyrie Guards Spear Goblins Zap Firecracker Goblin Demolisher
Spear Goblins Zap Firecracker
Zap Valkyrie Guards
Valkyrie Zap Firecracker Goblin Demolisher Guards
Zap Goblinstein
Firecracker Valkyrie
Valkyrie Spear Goblins Zap Firecracker Goblin Demolisher Guards
Zap Valkyrie Spear Goblins Firecracker Goblin Demolisher Guards
Valkyrie Goblin Demolisher Spear Goblins Firecracker Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Zap
Zap Firecracker Valkyrie
Guards Spear Goblins Zap Valkyrie
Valkyrie Guards Zap
Valkyrie Guards
Firecracker Goblinstein Zap Goblin Demolisher
Guards Spear Goblins Valkyrie
Valkyrie
Zap Goblinstein Spear Goblins Firecracker Valkyrie
Guards
Valkyrie Guards
Zap Valkyrie Guards
Valkyrie Guards
Firecracker Valkyrie Goblin Demolisher
Guards Spear Goblins Zap Firecracker Valkyrie Goblinstein
Valkyrie Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker Zap
Firecracker Valkyrie Guards
Zap Firecracker Valkyrie Goblin Demolisher Goblinstein
Firecracker Goblinstein Spear Goblins Zap
Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher
Zap Firecracker
Guards
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher
Zap Firecracker Valkyrie Goblin Demolisher
Zap
Zap Firecracker Goblin Demolisher Valkyrie Goblinstein
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker Guards Goblinstein
Zap
Zap Firecracker
Firecracker
Zap Spear Goblins Guards Goblinstein
Zap Firecracker
Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker
Firecracker

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