My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider Giant Skeleton Sparky
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Firecracker Sparky
Barbarian Barrel
Spear Goblins Firecracker Elite Barbarians Giant Skeleton Magic Archer Sparky
The Log
Spear Goblins Firecracker Elite Barbarians Hog Rider Giant Skeleton Sparky
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Elite Barbarians Hog Rider Giant Skeleton Magic Archer Sparky
Fireball
Firecracker Elite Barbarians Hog Rider Magic Archer Sparky
Poison
Spear Goblins Firecracker Magic Archer Sparky
Lightning
Elite Barbarians Magic Archer Sparky
Rocket
Elite Barbarians Hog Rider Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Hog Rider Magic Archer Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Firecracker Hog Rider

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Firecracker Elite Barbarians Giant Skeleton Sparky
Zap
Firecracker Elite Barbarians Hog Rider Sparky Spear Goblins Giant Skeleton Magic Archer
Firecracker
Zap Hog Rider Spear Goblins Elite Barbarians Giant Skeleton Sparky
Elite Barbarians
Zap Spear Goblins Firecracker Hog Rider Sparky
Hog Rider
Spear Goblins Zap Firecracker Elite Barbarians Giant Skeleton Magic Archer
Giant Skeleton
Spear Goblins Zap Firecracker Hog Rider Magic Archer Sparky
Magic Archer
Zap Hog Rider Giant Skeleton
Sparky
Zap Spear Goblins Firecracker Elite Barbarians Giant Skeleton

Defense Synergies 0 10

Spear Goblins
Zap Firecracker Giant Skeleton
Zap
Spear Goblins Firecracker Elite Barbarians Giant Skeleton Magic Archer Sparky
Firecracker
Spear Goblins Zap Giant Skeleton
Elite Barbarians
Zap
Hog Rider
Giant Skeleton
Spear Goblins Zap Firecracker Magic Archer
Magic Archer
Zap Giant Skeleton
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Magic Archer Sparky
Elite Barbarians Sparky Zap Firecracker
Sparky Elite Barbarians Giant Skeleton
Elite Barbarians Sparky Firecracker
Firecracker Elite Barbarians Giant Skeleton Sparky
Spear Goblins Zap Firecracker Magic Archer
Spear Goblins Zap Firecracker Magic Archer
Zap Giant Skeleton Magic Archer Sparky
Sparky Elite Barbarians
Elite Barbarians Spear Goblins Firecracker Giant Skeleton Sparky
Spear Goblins Zap Firecracker Giant Skeleton Magic Archer
Spear Goblins Zap Firecracker Magic Archer
Sparky Zap Elite Barbarians Giant Skeleton
Sparky Zap Firecracker Magic Archer
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Sparky Firecracker Elite Barbarians
Spear Goblins Zap Firecracker Elite Barbarians Magic Archer
Zap Spear Goblins Firecracker Giant Skeleton Magic Archer
Sparky Elite Barbarians
Spear Goblins Firecracker Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Giant Skeleton Sparky
Zap Firecracker Elite Barbarians Magic Archer
Giant Skeleton Spear Goblins Zap Elite Barbarians Sparky
Giant Skeleton Zap Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Firecracker Zap Magic Archer
Sparky Spear Goblins Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Sparky
Zap Giant Skeleton Spear Goblins Firecracker Elite Barbarians Magic Archer Sparky
Sparky
Elite Barbarians Giant Skeleton Sparky
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Sparky
Firecracker Magic Archer Sparky
Elite Barbarians Sparky Spear Goblins Zap Firecracker Giant Skeleton Magic Archer
Zap Firecracker Elite Barbarians Giant Skeleton Magic Archer Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton Sparky
Firecracker Zap Magic Archer
Giant Skeleton Magic Archer Sparky
Firecracker Giant Skeleton Sparky
Zap Firecracker Magic Archer Sparky
Firecracker Spear Goblins Zap Magic Archer
Firecracker Magic Archer Sparky
Zap Firecracker Magic Archer
Zap Firecracker
Elite Barbarians Sparky
Firecracker Zap Magic Archer Sparky
Zap Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer Sparky
Firecracker Magic Archer
Zap Firecracker Elite Barbarians Magic Archer Sparky
Spear Goblins Zap Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky
Sparky
Sparky
Zap Firecracker Magic Archer Sparky
Zap Firecracker Magic Archer
Giant Skeleton Magic Archer Sparky
Sparky
Zap
Zap Firecracker Magic Archer Sparky
Firecracker Zap Magic Archer Sparky
Zap Magic Archer Sparky
Zap Firecracker Magic Archer Sparky
Elite Barbarians Zap Firecracker Magic Archer Sparky
Zap Firecracker
Elite Barbarians Sparky
Zap Magic Archer Sparky
Zap Firecracker Magic Archer Sparky
Giant Skeleton Sparky
Firecracker Magic Archer Sparky
Zap Spear Goblins Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer Sparky
Zap Firecracker Magic Archer
Zap Giant Skeleton Sparky
Firecracker Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Giant Skeleton Magic Archer Sparky
Firecracker Zap Magic Archer
Zap Firecracker Giant Skeleton Magic Archer Sparky
Sparky
Firecracker Sparky

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