My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Hunter Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Hunter P.E.K.K.A Princess Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Princess
Zap
Spear Goblins Princess
Barbarian Barrel
Spear Goblins Hunter Princess
The Log
Spear Goblins Hunter Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Hunter P.E.K.K.A Princess Mother Witch
Fireball
Hunter Princess Mother Witch
Poison
Spear Goblins Hunter Princess Mother Witch
Lightning
Ice Golem Hunter Mother Witch Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem P.E.K.K.A Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Princess Hunter Mother Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Princess
Zap
P.E.K.K.A Spear Goblins Ice Golem Hunter Princess Mother Witch
Ice Golem
Spear Goblins Zap Hunter Mother Witch
Hunter
Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Hunter Princess Mother Witch
Princess
Spear Goblins Zap P.E.K.K.A Mother Witch
Mother Witch
Zap Ice Golem P.E.K.K.A Princess
Monk

Defense Synergies 1 13

Spear Goblins
Ice Golem Zap P.E.K.K.A
Zap
Spear Goblins Ice Golem Hunter P.E.K.K.A Princess Mother Witch
Ice Golem
Spear Goblins Zap Hunter Princess Mother Witch
Hunter
Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Hunter Princess
Princess
Zap Ice Golem P.E.K.K.A Mother Witch
Mother Witch
Zap Ice Golem Princess
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
Hunter P.E.K.K.A Zap Monk
Hunter P.E.K.K.A
Hunter P.E.K.K.A Monk
P.E.K.K.A Princess Monk
Spear Goblins Zap Hunter Mother Witch
Hunter Spear Goblins Zap Princess
Zap Ice Golem P.E.K.K.A Monk
Hunter P.E.K.K.A Princess
Spear Goblins Ice Golem Hunter
Mother Witch Spear Goblins Zap Ice Golem Hunter Princess
Hunter Spear Goblins Zap Princess
Hunter P.E.K.K.A Zap
Zap Hunter P.E.K.K.A Princess
P.E.K.K.A Hunter
Monk Zap Hunter P.E.K.K.A
Hunter P.E.K.K.A
Spear Goblins Zap Hunter
Zap Hunter Spear Goblins Ice Golem Princess Mother Witch
P.E.K.K.A Hunter
Spear Goblins Hunter P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem P.E.K.K.A
Zap Ice Golem Hunter Monk
P.E.K.K.A Spear Goblins Zap Ice Golem Hunter
Hunter P.E.K.K.A Zap Ice Golem Monk
P.E.K.K.A Hunter
Mother Witch Zap Ice Golem Hunter Princess Monk
P.E.K.K.A Spear Goblins Ice Golem Hunter
P.E.K.K.A Hunter
Zap P.E.K.K.A Spear Goblins Ice Golem Monk
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Monk Zap
P.E.K.K.A Ice Golem Hunter
Princess
Spear Goblins Zap Ice Golem Hunter P.E.K.K.A Monk
Zap Ice Golem Hunter P.E.K.K.A Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Monk
Monk Zap Princess
Ice Golem
Zap
Mother Witch Spear Goblins Zap Ice Golem Hunter Princess Monk
Princess
Zap Ice Golem Hunter Princess
Monk Zap
Monk Zap Princess
Monk Zap Princess
Ice Golem Hunter Princess
Princess Monk
Princess Zap Ice Golem
Spear Goblins Zap Hunter Princess
Princess
Monk
Zap Hunter Princess Monk
Zap Princess Mother Witch Monk
Monk
Princess
Monk
Zap Monk
Zap Ice Golem Mother Witch Hunter Princess
Zap Hunter Princess Monk
Zap Princess Monk
Zap
Zap Ice Golem Hunter Princess Mother Witch
Zap
Zap Hunter
Zap Princess Monk
P.E.K.K.A
Princess Monk
Zap Spear Goblins Princess
Zap Hunter Princess Monk
Hunter Princess
Zap Ice Golem Princess
Monk Zap
P.E.K.K.A
Zap Princess
Zap Princess
Zap Princess Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: