My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Ram Rider
Giant Snowball
Spear Goblins Goblin Barrel Ram Rider
Zap
Spear Goblins Goblin Barrel Ram Rider
Barbarian Barrel
Spear Goblins Knight Goblin Barrel
The Log
Spear Goblins Goblin Barrel Ram Rider
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Knight Goblin Barrel P.E.K.K.A Ram Rider
Fireball
Goblin Barrel Ram Rider
Poison
Spear Goblins
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Knight Goblin Barrel Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Ram Rider Mega Knight
Zap
P.E.K.K.A Ram Rider Spear Goblins Knight The Log Mega Knight
Knight
Spear Goblins Goblin Barrel Zap The Log Ram Rider
Goblin Barrel
Spear Goblins Knight P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Goblin Barrel The Log Ram Rider
The Log
Zap Knight P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Zap Spear Goblins Knight Goblin Barrel P.E.K.K.A The Log Mega Knight
Mega Knight
Spear Goblins Zap Goblin Barrel The Log Ram Rider

Defense Synergies 3 11

Spear Goblins
Knight Zap P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Spear Goblins Knight P.E.K.K.A The Log Ram Rider
Knight
Spear Goblins Zap The Log
Goblin Barrel
P.E.K.K.A
The Log Spear Goblins Zap
The Log
P.E.K.K.A Spear Goblins Zap Knight Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight The Log Ram Rider
P.E.K.K.A Zap Knight The Log Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Knight
P.E.K.K.A Knight Ram Rider Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Spear Goblins Zap Mega Knight
Ram Rider Spear Goblins Zap
Zap P.E.K.K.A The Log Ram Rider Mega Knight
P.E.K.K.A
Knight Spear Goblins Mega Knight
Spear Goblins Zap Knight The Log Ram Rider Mega Knight
Spear Goblins Zap Ram Rider
P.E.K.K.A Mega Knight Zap Knight The Log Ram Rider
Mega Knight Zap P.E.K.K.A The Log
P.E.K.K.A Knight Ram Rider Mega Knight
Zap P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Knight P.E.K.K.A
Mega Knight Spear Goblins Zap Knight The Log Ram Rider
Zap The Log Spear Goblins Knight Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Mega Knight Spear Goblins Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap P.E.K.K.A
Zap Knight The Log Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Zap Knight The Log Ram Rider
P.E.K.K.A Mega Knight Zap Knight The Log Ram Rider
P.E.K.K.A Knight Ram Rider Mega Knight
Zap Ram Rider
P.E.K.K.A Spear Goblins Knight Ram Rider
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Spear Goblins Knight The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Knight Ram Rider
Mega Knight
Spear Goblins Zap Knight P.E.K.K.A The Log
Mega Knight Zap P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Ram Rider
The Log
Knight The Log
Zap The Log Mega Knight
Spear Goblins Zap Ram Rider
The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Zap Knight The Log Ram Rider
Zap
Knight The Log
Zap The Log
Spear Goblins Zap The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Ram Rider
Zap The Log Ram Rider Mega Knight
Zap The Log
Zap
Zap
Zap The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Spear Goblins
Zap Ram Rider
The Log
Knight Mega Knight
The Log Zap
Zap
P.E.K.K.A Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
P.E.K.K.A
Mega Knight

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