My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Goblin Barrel
Giant Snowball
Spear Goblins Wall Breakers Goblin Barrel
Zap
Spear Goblins Wall Breakers Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Bomb Tower Wall Breakers Goblin Barrel
The Log
Spear Goblins Wall Breakers Goblin Barrel
Earthquake
Spear Goblins Bomb Tower Goblin Barrel
Arrows
Spear Goblins Wall Breakers Goblin Barrel
Royal Delivery
Spear Goblins Knight Wall Breakers Goblin Barrel P.E.K.K.A
Fireball
Bomb Tower Wall Breakers Goblin Barrel
Poison
Spear Goblins Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Wall Breakers The Log Knight Goblin Barrel Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Wall Breakers The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Wall Breakers
Zap
P.E.K.K.A Spear Goblins Knight Wall Breakers The Log
Knight
Spear Goblins Wall Breakers Goblin Barrel Zap The Log
Bomb Tower
Wall Breakers
Knight Spear Goblins Zap The Log
Goblin Barrel
Spear Goblins Knight P.E.K.K.A
P.E.K.K.A
Zap Goblin Barrel The Log
The Log
Zap Knight Wall Breakers P.E.K.K.A

Defense Synergies 5 8

Spear Goblins
Knight Zap Bomb Tower P.E.K.K.A The Log
Zap
Bomb Tower Spear Goblins Knight P.E.K.K.A The Log
Knight
Spear Goblins Bomb Tower Zap The Log
Bomb Tower
Zap Knight The Log Spear Goblins
Wall Breakers
Goblin Barrel
P.E.K.K.A
The Log Spear Goblins Zap
The Log
Bomb Tower P.E.K.K.A Spear Goblins Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight The Log
Bomb Tower P.E.K.K.A Zap Knight The Log
Bomb Tower P.E.K.K.A Knight
Bomb Tower P.E.K.K.A Knight
Bomb Tower P.E.K.K.A The Log
The Log Spear Goblins Zap Bomb Tower
Spear Goblins Zap Bomb Tower
Zap Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Knight Spear Goblins
Spear Goblins Zap Knight Bomb Tower The Log
Spear Goblins Zap
Bomb Tower P.E.K.K.A Zap Knight The Log
Bomb Tower Zap P.E.K.K.A The Log
P.E.K.K.A Knight Bomb Tower
Bomb Tower Zap P.E.K.K.A The Log
Bomb Tower Knight P.E.K.K.A
Bomb Tower Spear Goblins Zap Knight The Log
Zap Bomb Tower The Log Spear Goblins Knight
P.E.K.K.A Bomb Tower
Spear Goblins Knight Bomb Tower P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap P.E.K.K.A
Zap Knight Bomb Tower The Log
P.E.K.K.A Spear Goblins Zap Knight Bomb Tower The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight
Zap Bomb Tower
P.E.K.K.A Spear Goblins Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower
Zap P.E.K.K.A Spear Goblins Knight Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Bomb Tower
Bomb Tower
Spear Goblins Zap Knight Bomb Tower P.E.K.K.A The Log
Zap Bomb Tower P.E.K.K.A The Log
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Spear Goblins Zap
The Log
The Log Zap
The Log Zap
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Spear Goblins
Zap
The Log
Knight
The Log Zap
Zap
P.E.K.K.A
Zap The Log
Zap
Zap The Log
P.E.K.K.A

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