My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Musketeer Hog Rider Inferno Dragon
Zap
Spear Goblins Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Firecracker Musketeer
The Log
Spear Goblins Firecracker Royal Giant Musketeer Hog Rider
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Knight Firecracker Musketeer Hog Rider Inferno Dragon
Fireball
Firecracker Musketeer Hog Rider Inferno Dragon
Poison
Spear Goblins Firecracker Musketeer
Lightning
Knight Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Firecracker Musketeer Hog Rider Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Firecracker

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Firecracker Royal Giant Inferno Dragon
Zap
Firecracker Hog Rider Spear Goblins Knight Royal Giant Musketeer
Knight
Spear Goblins Firecracker Musketeer Hog Rider Zap
Firecracker
Zap Knight Royal Giant Hog Rider Spear Goblins Inferno Dragon
Royal Giant
Firecracker Spear Goblins Zap Musketeer Hog Rider
Musketeer
Knight Hog Rider Zap Royal Giant
Hog Rider
Spear Goblins Zap Knight Firecracker Musketeer Royal Giant
Inferno Dragon
Spear Goblins Firecracker

Defense Synergies 3 9

Spear Goblins
Knight Zap Firecracker Musketeer Inferno Dragon
Zap
Spear Goblins Knight Firecracker Musketeer Inferno Dragon
Knight
Spear Goblins Firecracker Musketeer Zap
Firecracker
Knight Spear Goblins Zap Musketeer
Royal Giant
Musketeer
Knight Spear Goblins Zap Firecracker
Hog Rider
Inferno Dragon
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker Musketeer
Inferno Dragon Zap Knight Firecracker Musketeer
Knight Musketeer Inferno Dragon
Inferno Dragon Knight Firecracker Musketeer
Firecracker
Spear Goblins Zap Firecracker Musketeer
Musketeer Inferno Dragon Spear Goblins Zap Firecracker
Zap Musketeer
Inferno Dragon Musketeer
Knight Spear Goblins Firecracker Musketeer
Spear Goblins Zap Knight Firecracker Musketeer
Musketeer Inferno Dragon Spear Goblins Zap Firecracker
Zap Knight Musketeer
Zap Firecracker
Inferno Dragon Knight
Zap Inferno Dragon
Knight Firecracker Musketeer
Spear Goblins Zap Knight Firecracker Musketeer
Zap Spear Goblins Knight Firecracker Musketeer Inferno Dragon
Musketeer Inferno Dragon
Spear Goblins Knight Firecracker Musketeer
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap
Zap Knight Firecracker Musketeer Inferno Dragon
Spear Goblins Zap Knight Musketeer
Zap Knight Musketeer
Knight Musketeer Inferno Dragon
Firecracker Zap Musketeer
Spear Goblins Knight Musketeer
Knight Inferno Dragon
Zap Spear Goblins Knight Firecracker Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Zap
Knight
Firecracker Musketeer
Spear Goblins Zap Knight Firecracker Musketeer Inferno Dragon
Zap Firecracker Musketeer Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Zap Musketeer
Knight Firecracker Musketeer
Zap Firecracker
Firecracker Spear Goblins Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer
Firecracker Zap Knight Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Spear Goblins Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker
Inferno Dragon
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Spear Goblins Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Inferno Dragon
Firecracker

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