My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker P.E.K.K.A Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Lava Hound
Giant Snowball
Spear Goblins Lava Hound
Zap
Spear Goblins Firecracker Lava Hound
Barbarian Barrel
Spear Goblins Knight Firecracker Royal Ghost
The Log
Spear Goblins Firecracker
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker Lava Hound
Royal Delivery
Spear Goblins Knight Firecracker P.E.K.K.A Royal Ghost Lava Hound
Fireball
Firecracker Lava Hound
Poison
Spear Goblins Firecracker Lava Hound
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Firecracker Royal Ghost Rocket P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Firecracker Royal Ghost
Zap
Firecracker P.E.K.K.A Spear Goblins Knight Royal Ghost Lava Hound
Knight
Spear Goblins Firecracker Zap
Firecracker
Zap Knight Spear Goblins P.E.K.K.A Lava Hound
Rocket
Lava Hound
P.E.K.K.A
Zap Firecracker
Royal Ghost
Spear Goblins Zap
Lava Hound
Zap Firecracker Rocket

Defense Synergies 2 9

Spear Goblins
Knight Zap Firecracker P.E.K.K.A Royal Ghost
Zap
Spear Goblins Knight Firecracker P.E.K.K.A Royal Ghost
Knight
Spear Goblins Firecracker Zap
Firecracker
Knight Spear Goblins Zap P.E.K.K.A
Rocket
P.E.K.K.A
Spear Goblins Zap Firecracker
Royal Ghost
Spear Goblins Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Knight Firecracker
P.E.K.K.A Zap Knight Firecracker
Rocket P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker
Firecracker Rocket P.E.K.K.A
Spear Goblins Zap Firecracker Royal Ghost
Rocket Spear Goblins Zap Firecracker
Rocket Zap P.E.K.K.A
P.E.K.K.A
Knight Spear Goblins Firecracker Royal Ghost
Spear Goblins Zap Knight Firecracker Royal Ghost
Spear Goblins Zap Firecracker
P.E.K.K.A Zap Knight Rocket
Rocket Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Knight
Rocket Zap P.E.K.K.A
Knight Firecracker P.E.K.K.A
Spear Goblins Zap Knight Firecracker Royal Ghost
Zap Spear Goblins Knight Firecracker Royal Ghost
P.E.K.K.A
Royal Ghost Spear Goblins Knight Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap P.E.K.K.A Royal Ghost
Zap Knight Firecracker Rocket Royal Ghost
P.E.K.K.A Spear Goblins Zap Knight Rocket
Rocket P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Firecracker Rocket Zap
Rocket P.E.K.K.A Spear Goblins Knight
P.E.K.K.A Knight
Zap Rocket P.E.K.K.A Spear Goblins Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Knight
Firecracker
Spear Goblins Zap Knight Firecracker Rocket P.E.K.K.A
Zap Firecracker P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Royal Ghost
Firecracker Zap Royal Ghost
Rocket
Knight Firecracker Rocket
Rocket Zap Firecracker
Firecracker Spear Goblins Zap Rocket
Firecracker
Zap Firecracker
Zap Firecracker
Rocket
Firecracker Rocket Zap Knight
Zap Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Spear Goblins Zap Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Zap Firecracker
Rocket Zap Firecracker
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker
Firecracker Zap Royal Ghost
Zap
Rocket Zap Firecracker
Zap Firecracker
Zap Rocket Firecracker
Zap Rocket
Zap Rocket Firecracker
P.E.K.K.A
Rocket Firecracker
Zap Spear Goblins Rocket
Rocket Zap Firecracker
Knight Firecracker Rocket
Zap Firecracker
Rocket Zap
Firecracker P.E.K.K.A
Zap Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket Royal Ghost
P.E.K.K.A
Firecracker Rocket

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