My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Sparky
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Goblin Barrel Goblin Giant Sparky
Barbarian Barrel
Spear Goblins Knight Goblin Gang Goblin Barrel Sparky
The Log
Spear Goblins Goblin Gang Goblin Barrel Sparky
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Knight Goblin Gang Goblin Barrel Sparky
Fireball
Goblin Gang Goblin Barrel Sparky
Poison
Spear Goblins Goblin Gang Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Knight Goblin Gang Goblin Barrel Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Knight

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Goblin Gang Goblin Giant Sparky
Zap
Goblin Giant Sparky Spear Goblins Knight The Log
Knight
Spear Goblins Goblin Gang Goblin Barrel Zap The Log Sparky
Goblin Gang
Knight Goblin Barrel Spear Goblins Goblin Giant Sparky
Goblin Barrel
Spear Goblins Knight Goblin Gang Goblin Giant Sparky
Goblin Giant
Zap Sparky Spear Goblins Goblin Gang Goblin Barrel The Log
The Log
Zap Knight Goblin Giant Sparky
Sparky
Zap Goblin Giant Spear Goblins Knight Goblin Gang Goblin Barrel The Log

Defense Synergies 3 15

Spear Goblins
Knight Zap Goblin Gang Goblin Giant The Log
Zap
Goblin Giant Spear Goblins Knight Goblin Gang The Log Sparky
Knight
Spear Goblins Goblin Gang Zap The Log Sparky
Goblin Gang
Knight Spear Goblins Zap The Log Sparky
Goblin Barrel
Goblin Giant
Zap Spear Goblins The Log Sparky
The Log
Spear Goblins Zap Knight Goblin Gang Goblin Giant Sparky
Sparky
Zap Knight Goblin Gang Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Goblin Giant The Log Sparky
Sparky Zap Knight Goblin Gang The Log
Goblin Gang Sparky Knight
Sparky Knight Goblin Gang
The Log Sparky
Goblin Gang The Log Spear Goblins Zap
Spear Goblins Zap Goblin Gang
Zap Goblin Giant The Log Sparky
Sparky Goblin Gang
Knight Goblin Gang Spear Goblins Sparky
Goblin Gang Spear Goblins Zap Knight Goblin Giant The Log
Spear Goblins Zap Goblin Gang
Sparky Zap Knight Goblin Gang The Log
Sparky Zap Goblin Gang The Log
Sparky Knight Goblin Gang
Zap Goblin Gang The Log Sparky
Sparky Knight Goblin Gang
Spear Goblins Zap Knight Goblin Gang The Log
Zap The Log Spear Goblins Knight
Sparky
Goblin Gang Spear Goblins Knight Goblin Giant The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Sparky
Zap Knight Goblin Gang The Log
Goblin Gang Spear Goblins Zap Knight Goblin Giant The Log Sparky
Goblin Gang Zap Knight Goblin Giant The Log Sparky
Knight Goblin Gang Goblin Giant Sparky
Zap Goblin Gang Goblin Giant
Goblin Gang Sparky Spear Goblins Knight Goblin Giant
Knight Goblin Giant Sparky
Zap Spear Goblins Knight The Log Sparky
Goblin Gang Goblin Giant Sparky
Knight Sparky
Zap Goblin Giant The Log
Knight Goblin Gang Goblin Giant Sparky
Sparky
Goblin Gang Sparky Spear Goblins Zap Knight Goblin Giant The Log
Zap The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Zap The Log
Goblin Giant The Log Sparky
Knight The Log Sparky
Zap The Log Sparky
Spear Goblins Zap Goblin Giant
The Log Sparky
The Log Zap
The Log Zap
Goblin Gang Sparky
Zap Knight The Log Sparky
Zap
Knight The Log Sparky
Zap The Log Sparky
Spear Goblins Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Zap The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Sparky
The Log Zap Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Sparky
Zap
Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Spear Goblins Goblin Gang
Zap
The Log
Knight Goblin Gang Sparky
The Log Zap
Zap Sparky
Sparky
Zap Goblin Gang The Log Sparky
Zap
Zap Goblin Giant The Log Sparky
Sparky
Sparky

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