My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Knight Goblin Gang Firecracker
The Log
Spear Goblins Goblin Gang Firecracker Hog Rider
Earthquake
Spear Goblins Goblin Gang Firecracker Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Firecracker
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Spear Goblins Bats Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Goblin Gang Firecracker
Bats
Knight Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Spear Goblins Bats Knight
Knight
Spear Goblins Bats Goblin Gang Firecracker Hog Rider Zap
Goblin Gang
Knight Hog Rider Spear Goblins Firecracker P.E.K.K.A
Firecracker
Zap Knight Hog Rider Spear Goblins Bats Goblin Gang P.E.K.K.A
Hog Rider
Spear Goblins Bats Zap Knight Goblin Gang Firecracker
P.E.K.K.A
Zap Bats Goblin Gang Firecracker

Defense Synergies 4 15

Spear Goblins
Knight Bats Zap Goblin Gang Firecracker P.E.K.K.A
Bats
Knight Spear Goblins Zap Firecracker P.E.K.K.A
Zap
Spear Goblins Bats Knight Goblin Gang Firecracker P.E.K.K.A
Knight
Spear Goblins Bats Goblin Gang Firecracker Zap
Goblin Gang
Knight Spear Goblins Zap Firecracker P.E.K.K.A
Firecracker
Knight Spear Goblins Bats Zap Goblin Gang P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker
P.E.K.K.A Bats Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Goblin Gang Firecracker
Firecracker P.E.K.K.A
Goblin Gang Spear Goblins Bats Zap Firecracker
Bats Spear Goblins Zap Goblin Gang Firecracker
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins Firecracker
Bats Goblin Gang Spear Goblins Zap Knight Firecracker
Spear Goblins Bats Zap Goblin Gang Firecracker
P.E.K.K.A Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Knight Goblin Gang Firecracker P.E.K.K.A
Spear Goblins Bats Zap Knight Goblin Gang Firecracker
Zap Spear Goblins Bats Knight Firecracker
P.E.K.K.A
Goblin Gang Spear Goblins Bats Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap Knight
Goblin Gang P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Goblin Gang
Firecracker Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Spear Goblins Bats Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Spear Goblins Bats Zap Knight Firecracker P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Spear Goblins Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Spear Goblins Bats Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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