My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Tesla Magic Archer
The Log
Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Bowler Magic Archer
Fireball
Tesla Bowler Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Knight Tesla Mini P.E.K.K.A Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Tesla Fireball Mini P.E.K.K.A Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Knight Tesla

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Mini P.E.K.K.A Bowler
Zap
Fireball Spear Goblins Knight Mini P.E.K.K.A Bowler Magic Archer
Knight
Spear Goblins Zap Fireball Magic Archer
Tesla
Fireball
Zap Knight Magic Archer
Mini P.E.K.K.A
Spear Goblins Zap Bowler Magic Archer
Bowler
Spear Goblins Zap Mini P.E.K.K.A Magic Archer
Magic Archer
Zap Knight Fireball Mini P.E.K.K.A Bowler

Defense Synergies 6 17

Spear Goblins
Knight Tesla Zap Mini P.E.K.K.A Bowler
Zap
Fireball Mini P.E.K.K.A Spear Goblins Knight Tesla Bowler Magic Archer
Knight
Spear Goblins Tesla Magic Archer Zap Fireball Mini P.E.K.K.A Bowler
Tesla
Spear Goblins Knight Zap Fireball Mini P.E.K.K.A Bowler Magic Archer
Fireball
Zap Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Knight Tesla Fireball Bowler Magic Archer
Bowler
Spear Goblins Zap Knight Tesla Mini P.E.K.K.A
Magic Archer
Knight Zap Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap Knight Tesla Fireball Magic Archer
Mini P.E.K.K.A Zap Knight Tesla
Tesla Mini P.E.K.K.A Bowler Knight
Tesla Mini P.E.K.K.A Knight Bowler
Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Spear Goblins Zap Tesla Magic Archer
Tesla Spear Goblins Zap Fireball Magic Archer
Bowler Zap Tesla Fireball Magic Archer
Tesla Mini P.E.K.K.A
Knight Spear Goblins Tesla Mini P.E.K.K.A Bowler
Spear Goblins Zap Knight Tesla Fireball Bowler Magic Archer
Tesla Spear Goblins Zap Fireball Magic Archer
Tesla Mini P.E.K.K.A Bowler Zap Knight Fireball
Fireball Bowler Zap Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Knight Tesla
Zap Tesla Fireball Mini P.E.K.K.A Bowler
Tesla Knight Fireball Mini P.E.K.K.A Bowler
Tesla Fireball Spear Goblins Zap Knight Bowler Magic Archer
Zap Spear Goblins Knight Tesla Fireball Bowler Magic Archer
Mini P.E.K.K.A Tesla
Bowler Spear Goblins Knight Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Tesla Fireball Bowler
Fireball Zap Knight Tesla Mini P.E.K.K.A Bowler Magic Archer
Spear Goblins Zap Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A Bowler
Fireball Zap Tesla Magic Archer
Mini P.E.K.K.A Spear Goblins Knight Tesla Fireball Bowler
Mini P.E.K.K.A Knight Tesla
Zap Spear Goblins Knight Fireball Mini P.E.K.K.A Magic Archer
Tesla
Knight Tesla Mini P.E.K.K.A Bowler
Zap Fireball Bowler
Mini P.E.K.K.A Bowler Knight Tesla Fireball
Tesla Fireball Bowler Magic Archer
Tesla Spear Goblins Zap Knight Fireball Mini P.E.K.K.A Bowler Magic Archer
Bowler Zap Tesla Fireball Mini P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Bowler Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Zap Bowler Magic Archer
Fireball Spear Goblins Zap Magic Archer
Bowler Magic Archer
Fireball Zap Bowler Magic Archer
Fireball Zap
Fireball Mini P.E.K.K.A Bowler
Zap Knight Fireball Bowler Magic Archer
Fireball Zap Magic Archer
Knight Fireball Bowler Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Spear Goblins Zap Fireball Bowler Magic Archer
Magic Archer Fireball Bowler
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler Magic Archer
Zap Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler Magic Archer
Fireball Zap Bowler Magic Archer
Fireball Zap Bowler Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Bowler Magic Archer
Zap Spear Goblins Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Mini P.E.K.K.A Bowler Magic Archer
Zap Fireball Bowler Magic Archer
Zap Fireball
Zap Fireball Bowler Magic Archer
Zap Fireball Magic Archer
Zap Fireball Bowler Magic Archer

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