My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tombstone Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant Skeleton
Giant Snowball
Spear Goblins Archers Minions Tombstone
Zap
Spear Goblins Archers Minions Tombstone
Barbarian Barrel
Spear Goblins Archers Tombstone Hunter Giant Skeleton Electro Wizard
The Log
Spear Goblins Archers Tombstone Hunter Giant Skeleton
Earthquake
Spear Goblins Archers Tombstone
Arrows
Spear Goblins Archers Minions Tombstone
Royal Delivery
Spear Goblins Archers Minions Hunter Giant Skeleton Electro Wizard
Fireball
Archers Minions Tombstone Hunter Electro Wizard
Poison
Spear Goblins Archers Minions Tombstone Hunter Electro Wizard
Lightning
Tombstone Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Tombstone Hunter Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Skeleton
Zap
Electro Wizard Spear Goblins Archers Minions Hunter Giant Skeleton
Archers
Zap Giant Skeleton
Minions
Zap Giant Skeleton
Tombstone
Hunter
Zap Giant Skeleton
Giant Skeleton
Spear Goblins Zap Archers Minions Hunter Electro Wizard
Electro Wizard
Zap Giant Skeleton

Defense Synergies 1 24

Spear Goblins
Zap Archers Minions Tombstone Giant Skeleton Electro Wizard
Zap
Electro Wizard Spear Goblins Archers Minions Tombstone Hunter Giant Skeleton
Archers
Spear Goblins Zap Minions Tombstone Giant Skeleton Electro Wizard
Minions
Spear Goblins Zap Archers Tombstone Hunter Giant Skeleton Electro Wizard
Tombstone
Spear Goblins Zap Archers Minions Hunter Electro Wizard
Hunter
Zap Minions Tombstone Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Zap Archers Minions Hunter Electro Wizard
Electro Wizard
Zap Spear Goblins Archers Minions Tombstone Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Tombstone Electro Wizard
Hunter Zap Minions Tombstone Electro Wizard
Hunter Archers Minions Tombstone Giant Skeleton Electro Wizard
Hunter Minions Tombstone Electro Wizard
Tombstone Giant Skeleton
Spear Goblins Zap Archers Minions Hunter Electro Wizard
Minions Hunter Electro Wizard Spear Goblins Zap Archers Tombstone
Zap Giant Skeleton Electro Wizard
Hunter Minions Tombstone
Spear Goblins Archers Hunter Giant Skeleton Electro Wizard
Archers Minions Electro Wizard Spear Goblins Zap Tombstone Hunter Giant Skeleton
Minions Hunter Spear Goblins Zap Archers Electro Wizard
Tombstone Hunter Zap Minions Giant Skeleton Electro Wizard
Zap Minions Tombstone Hunter Electro Wizard
Tombstone Hunter Electro Wizard
Zap Hunter Electro Wizard
Minions Tombstone Hunter Electro Wizard
Tombstone Spear Goblins Zap Archers Minions Hunter Electro Wizard
Zap Hunter Spear Goblins Archers Minions Tombstone Giant Skeleton Electro Wizard
Hunter Electro Wizard
Spear Goblins Archers Minions Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Tombstone Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Hunter
Tombstone Giant Skeleton Spear Goblins Zap Minions Hunter Electro Wizard
Hunter Giant Skeleton Zap Electro Wizard
Giant Skeleton Tombstone Hunter
Zap Archers Minions Hunter Electro Wizard
Spear Goblins Archers Minions Tombstone Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter
Zap Giant Skeleton Electro Wizard Spear Goblins Minions Tombstone
Tombstone
Minions Tombstone Hunter Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Hunter
Archers
Tombstone Electro Wizard Spear Goblins Zap Archers Minions Hunter Giant Skeleton
Minions Zap Archers Hunter Giant Skeleton Electro Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Zap
Spear Goblins Zap Minions Hunter
Archers
Zap Hunter
Zap
Minions Electro Wizard
Zap Electro Wizard
Zap Archers
Hunter
Minions
Zap
Spear Goblins Zap Hunter
Minions
Zap Archers Hunter Electro Wizard
Zap
Minions Giant Skeleton
Zap
Zap Hunter
Zap Hunter Electro Wizard
Zap
Zap
Zap Archers Hunter Electro Wizard
Zap Electro Wizard Minions
Zap Hunter
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Spear Goblins Archers Minions Tombstone
Zap Archers Hunter Electro Wizard
Hunter Electro Wizard
Zap
Zap Giant Skeleton
Zap Minions Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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