My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions
Giant Snowball
Spear Goblins Bats Minions Musketeer
Zap
Spear Goblins Bats Minions
Barbarian Barrel
Spear Goblins Musketeer Wizard
The Log
Spear Goblins Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minions
Royal Delivery
Spear Goblins Bats Minions Mini P.E.K.K.A Musketeer Wizard
Fireball
Minions Musketeer Wizard
Poison
Spear Goblins Bats Minions Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Minions Fireball Mini P.E.K.K.A Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Minions

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A
Bats
Zap Minions Mini P.E.K.K.A
Zap
Fireball Spear Goblins Bats Minions Mini P.E.K.K.A Musketeer
Minions
Bats Zap Mini P.E.K.K.A
Fireball
Zap
Mini P.E.K.K.A
Spear Goblins Bats Zap Minions Musketeer Wizard
Musketeer
Zap Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A

Defense Synergies 2 16

Spear Goblins
Bats Zap Minions Mini P.E.K.K.A Musketeer
Bats
Spear Goblins Zap Minions Mini P.E.K.K.A Musketeer
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Minions Musketeer
Minions
Spear Goblins Bats Zap Musketeer
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Spear Goblins Bats Fireball Musketeer Wizard
Musketeer
Spear Goblins Bats Zap Minions Fireball Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball Musketeer Wizard
Mini P.E.K.K.A Bats Zap Minions Musketeer
Mini P.E.K.K.A Bats Minions Musketeer
Mini P.E.K.K.A Bats Minions Musketeer
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Zap Minions Musketeer
Bats Minions Musketeer Spear Goblins Zap Fireball Wizard
Zap Fireball Musketeer
Mini P.E.K.K.A Minions Musketeer
Spear Goblins Mini P.E.K.K.A Musketeer
Bats Minions Spear Goblins Zap Fireball Musketeer Wizard
Minions Musketeer Spear Goblins Bats Zap Fireball Wizard
Mini P.E.K.K.A Bats Zap Minions Fireball Musketeer Wizard
Fireball Wizard Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Wizard Bats Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Spear Goblins Bats Zap Minions Musketeer Wizard
Zap Wizard Spear Goblins Bats Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Wizard Spear Goblins Bats Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Wizard
Spear Goblins Bats Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Wizard Bats Zap Minions Musketeer
Mini P.E.K.K.A Spear Goblins Bats Minions Fireball Musketeer
Mini P.E.K.K.A
Zap Spear Goblins Bats Minions Fireball Mini P.E.K.K.A
Musketeer
Bats Minions Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball Musketeer
Spear Goblins Bats Zap Minions Fireball Mini P.E.K.K.A Musketeer
Bats Minions Zap Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Spear Goblins Bats Zap Minions Musketeer
Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Minions Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bats Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Fireball Wizard
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Wizard
Zap Bats Minions Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Spear Goblins Bats Minions Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Bats Minions Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: