My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Minions Goblin Gang Hog Rider
Zap
Spear Goblins Minions Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Wizard Giant Skeleton
The Log
Spear Goblins Goblin Gang Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Minions Goblin Gang
Royal Delivery
Spear Goblins Minions Goblin Gang Elite Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Spear Goblins Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Goblin Gang Hog Rider Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Hog Rider Spear Goblins Minions Giant Skeleton
Minions
Hog Rider Zap Elite Barbarians Giant Skeleton
Goblin Gang
Hog Rider Spear Goblins Giant Skeleton
Elite Barbarians
Zap Spear Goblins Minions Hog Rider Wizard
Hog Rider
Spear Goblins Zap Minions Goblin Gang Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Zap Minions Goblin Gang Hog Rider Wizard

Defense Synergies 0 12

Spear Goblins
Zap Minions Goblin Gang Giant Skeleton
Zap
Spear Goblins Minions Goblin Gang Elite Barbarians Giant Skeleton
Minions
Spear Goblins Zap Giant Skeleton
Goblin Gang
Spear Goblins Zap Giant Skeleton
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Giant Skeleton
Giant Skeleton
Spear Goblins Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Wizard
Elite Barbarians Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Giant Skeleton
Elite Barbarians Minions Goblin Gang
Elite Barbarians Giant Skeleton
Goblin Gang Spear Goblins Zap Minions
Minions Spear Goblins Zap Goblin Gang Wizard
Zap Giant Skeleton
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Giant Skeleton
Minions Goblin Gang Spear Goblins Zap Wizard Giant Skeleton
Minions Spear Goblins Zap Goblin Gang Wizard
Zap Minions Goblin Gang Elite Barbarians Wizard Giant Skeleton
Wizard Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Minions Goblin Gang Elite Barbarians
Spear Goblins Zap Minions Goblin Gang Elite Barbarians Wizard
Zap Wizard Spear Goblins Minions Giant Skeleton
Elite Barbarians
Goblin Gang Wizard Spear Goblins Minions Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Elite Barbarians Giant Skeleton
Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Giant Skeleton Spear Goblins Zap Minions Elite Barbarians
Goblin Gang Giant Skeleton Zap Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians
Wizard Zap Minions Goblin Gang
Goblin Gang Spear Goblins Minions Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Spear Goblins Minions Elite Barbarians
Goblin Gang
Minions Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Spear Goblins Zap Minions Giant Skeleton
Minions Zap Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Spear Goblins Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Spear Goblins Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard
Minions Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Spear Goblins Minions Goblin Gang
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Giant Skeleton
Zap
Zap Giant Skeleton

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