My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army Lava Hound
Giant Snowball
Spear Goblins Mega Minion Skeleton Army Lumberjack Lava Hound
Zap
Spear Goblins Royal Giant Skeleton Army Lava Hound
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Lumberjack
The Log
Spear Goblins Royal Giant Skeleton Army Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Mega Minion Wizard Skeleton Army Lumberjack Lava Hound
Fireball
Mega Minion Wizard Skeleton Army Lumberjack Lava Hound
Poison
Spear Goblins Mega Minion Wizard Skeleton Army Lava Hound
Lightning
Mega Minion Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mega Minion Skeleton Army Lumberjack Wizard Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Mega Minion Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Lumberjack
Zap
Mega Minion Spear Goblins Royal Giant Lumberjack Lava Hound
Royal Giant
Spear Goblins Zap Mega Minion Wizard Lumberjack
Mega Minion
Zap Lava Hound Royal Giant
Wizard
Royal Giant Lumberjack
Skeleton Army
Lava Hound
Lumberjack
Spear Goblins Zap Royal Giant Wizard Lava Hound
Lava Hound
Mega Minion Zap Skeleton Army Lumberjack

Defense Synergies 1 12

Spear Goblins
Zap Mega Minion Skeleton Army Lumberjack
Zap
Mega Minion Spear Goblins Skeleton Army Lumberjack
Royal Giant
Mega Minion
Zap Spear Goblins Wizard Skeleton Army Lumberjack
Wizard
Mega Minion Skeleton Army Lumberjack
Skeleton Army
Spear Goblins Zap Mega Minion Wizard Lumberjack
Lumberjack
Spear Goblins Zap Mega Minion Wizard Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Wizard
Skeleton Army Lumberjack Zap Mega Minion
Skeleton Army Lumberjack Mega Minion
Skeleton Army Lumberjack Mega Minion
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Zap Mega Minion Lumberjack
Mega Minion Spear Goblins Zap Wizard
Zap
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Lumberjack
Skeleton Army Spear Goblins Zap Mega Minion Wizard Lumberjack
Mega Minion Spear Goblins Zap Wizard
Skeleton Army Lumberjack Zap Wizard
Wizard Skeleton Army Zap Mega Minion Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Skeleton Army Lumberjack
Spear Goblins Zap Mega Minion Wizard Skeleton Army Lumberjack
Zap Wizard Spear Goblins Mega Minion Lumberjack
Lumberjack
Wizard Skeleton Army Spear Goblins Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Zap
Zap Mega Minion Wizard Lumberjack
Skeleton Army Lumberjack Spear Goblins Zap
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Wizard Zap
Skeleton Army Spear Goblins Mega Minion Lumberjack
Skeleton Army Lumberjack
Zap Spear Goblins Mega Minion Skeleton Army
Mega Minion Skeleton Army
Mega Minion Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Spear Goblins Zap Mega Minion Lumberjack
Zap Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Spear Goblins Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Spear Goblins Zap Wizard
Wizard
Zap Mega Minion Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Wizard
Zap Spear Goblins Skeleton Army
Zap Mega Minion Wizard
Mega Minion Wizard Lumberjack
Zap Wizard
Zap
Mega Minion
Zap
Zap
Zap

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