My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Electro Dragon Cannon Cart Royal Ghost Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Cannon Cart Bandit
Giant Snowball
Spear Goblins Battle Ram Electro Dragon
Zap
Spear Goblins Battle Ram Cannon Cart Bandit
Barbarian Barrel
Spear Goblins Battle Ram Cannon Cart Royal Ghost Bandit
The Log
Spear Goblins Battle Ram Cannon Cart Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Battle Ram Electro Dragon Cannon Cart Royal Ghost Bandit
Fireball
Battle Ram Electro Dragon Cannon Cart Bandit
Poison
Spear Goblins Electro Dragon
Lightning
Battle Ram Electro Dragon Cannon Cart Bandit Goblinstein
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Royal Ghost Bandit Battle Ram Electro Dragon Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Royal Ghost Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram Cannon Cart Royal Ghost Bandit
Zap
Battle Ram Cannon Cart Spear Goblins Electro Dragon Royal Ghost Bandit
Battle Ram
Zap Bandit Spear Goblins Royal Ghost
Electro Dragon
Zap Cannon Cart
Cannon Cart
Zap Spear Goblins Electro Dragon Royal Ghost Bandit
Royal Ghost
Spear Goblins Zap Battle Ram Cannon Cart Bandit
Bandit
Battle Ram Spear Goblins Zap Cannon Cart Royal Ghost
Goblinstein

Defense Synergies 0 12

Spear Goblins
Zap Electro Dragon Cannon Cart Royal Ghost Bandit
Zap
Spear Goblins Electro Dragon Cannon Cart Royal Ghost Bandit
Battle Ram
Electro Dragon
Spear Goblins Zap Cannon Cart
Cannon Cart
Spear Goblins Zap Electro Dragon Royal Ghost Bandit
Royal Ghost
Spear Goblins Zap Cannon Cart
Bandit
Spear Goblins Zap Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Zap Electro Dragon
Zap Electro Dragon Cannon Cart Bandit
Electro Dragon Cannon Cart Bandit
Electro Dragon Cannon Cart Bandit
Spear Goblins Zap Electro Dragon Cannon Cart Royal Ghost Bandit
Spear Goblins Zap Electro Dragon
Zap Electro Dragon Cannon Cart Bandit
Spear Goblins Cannon Cart Royal Ghost Bandit
Spear Goblins Zap Electro Dragon Cannon Cart Royal Ghost Bandit
Spear Goblins Zap Electro Dragon
Zap Electro Dragon Cannon Cart Bandit
Zap Electro Dragon Cannon Cart Royal Ghost
Cannon Cart Bandit
Zap Bandit Goblinstein
Electro Dragon Cannon Cart
Spear Goblins Zap Electro Dragon Cannon Cart Royal Ghost Bandit
Zap Spear Goblins Electro Dragon Cannon Cart Royal Ghost Bandit
Cannon Cart
Royal Ghost Spear Goblins Electro Dragon Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Cannon Cart Royal Ghost Bandit
Bandit Zap Electro Dragon Cannon Cart Royal Ghost
Bandit Spear Goblins Zap Electro Dragon Cannon Cart
Zap Cannon Cart Bandit
Cannon Cart Bandit
Goblinstein Zap Electro Dragon
Spear Goblins Cannon Cart Bandit
Cannon Cart
Zap Electro Dragon Goblinstein Spear Goblins Cannon Cart Bandit
Electro Dragon Cannon Cart
Zap
Cannon Cart Bandit
Electro Dragon Cannon Cart
Electro Dragon Spear Goblins Zap Cannon Cart Goblinstein
Zap Electro Dragon Cannon Cart Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost Bandit
Zap Electro Dragon Royal Ghost Bandit
Electro Dragon Cannon Cart Bandit
Cannon Cart
Zap Goblinstein
Goblinstein Spear Goblins Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Bandit
Electro Dragon
Zap Electro Dragon Cannon Cart Bandit
Zap Electro Dragon
Cannon Cart Bandit
Electro Dragon Cannon Cart Bandit
Zap Cannon Cart
Spear Goblins Zap Electro Dragon Cannon Cart Bandit
Electro Dragon Cannon Cart Bandit
Zap Electro Dragon Bandit
Zap Electro Dragon
Zap Electro Dragon Cannon Cart
Zap Electro Dragon Goblinstein
Zap Electro Dragon Royal Ghost Bandit
Zap Electro Dragon Bandit
Zap Bandit
Zap Electro Dragon
Zap Electro Dragon Goblinstein
Zap Electro Dragon Bandit
Zap Electro Dragon
Zap Spear Goblins Electro Dragon Cannon Cart Bandit Goblinstein
Zap Electro Dragon
Electro Dragon Cannon Cart
Zap Electro Dragon
Zap
Electro Dragon Cannon Cart
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Cannon Cart Royal Ghost Bandit
Cannon Cart
Electro Dragon

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