My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Electro Giant Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Mini P.E.K.K.A Electro Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton King
Giant Snowball
Spear Goblins Skeleton King
Zap
Spear Goblins Skeleton King
Barbarian Barrel
Spear Goblins Rascals Magic Archer Skeleton King
The Log
Spear Goblins Rascals Mini P.E.K.K.A Skeleton King
Earthquake
Spear Goblins Skeleton King
Arrows
Spear Goblins Rascals Skeleton King
Royal Delivery
Spear Goblins Rascals Mini P.E.K.K.A Magic Archer Skeleton King
Fireball
Rascals Magic Archer Skeleton King
Poison
Spear Goblins Rascals Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Magic Archer Skeleton King
Rocket
Rascals Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Giant Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mini P.E.K.K.A Poison Magic Archer Skeleton King Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Mini P.E.K.K.A Poison

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Rascals Mini P.E.K.K.A
Zap
Spear Goblins Mini P.E.K.K.A Poison Magic Archer
Rascals
Spear Goblins Magic Archer
Mini P.E.K.K.A
Spear Goblins Zap Electro Giant Magic Archer
Poison
Zap
Electro Giant
Mini P.E.K.K.A
Magic Archer
Zap Rascals Mini P.E.K.K.A
Skeleton King

Defense Synergies 1 10

Spear Goblins
Zap Rascals Mini P.E.K.K.A Poison Skeleton King
Zap
Mini P.E.K.K.A Spear Goblins Rascals Poison Magic Archer
Rascals
Spear Goblins Zap
Mini P.E.K.K.A
Zap Spear Goblins Electro Giant Magic Archer
Poison
Spear Goblins Zap
Electro Giant
Mini P.E.K.K.A
Magic Archer
Zap Mini P.E.K.K.A
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Mini P.E.K.K.A Zap Rascals
Mini P.E.K.K.A Rascals
Mini P.E.K.K.A Rascals Skeleton King
Mini P.E.K.K.A Poison
Spear Goblins Zap Rascals Magic Archer
Spear Goblins Zap Rascals Poison Magic Archer
Zap Rascals Poison Electro Giant Magic Archer
Mini P.E.K.K.A Rascals Skeleton King
Spear Goblins Rascals Mini P.E.K.K.A
Poison Spear Goblins Zap Rascals Electro Giant Magic Archer Skeleton King
Spear Goblins Zap Rascals Poison Magic Archer
Mini P.E.K.K.A Zap Rascals
Zap Rascals Mini P.E.K.K.A Poison Magic Archer Skeleton King
Mini P.E.K.K.A Rascals Skeleton King
Zap Rascals Mini P.E.K.K.A Electro Giant
Rascals Mini P.E.K.K.A Poison
Spear Goblins Zap Rascals Magic Archer
Zap Poison Spear Goblins Rascals Magic Archer
Mini P.E.K.K.A
Rascals Spear Goblins Mini P.E.K.K.A Poison Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Spear Goblins Zap Electro Giant
Poison Zap Mini P.E.K.K.A Magic Archer
Spear Goblins Zap Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Zap Rascals
Rascals Mini P.E.K.K.A
Poison Electro Giant Zap Rascals Magic Archer
Rascals Mini P.E.K.K.A Spear Goblins
Mini P.E.K.K.A Rascals
Zap Spear Goblins Mini P.E.K.K.A Poison Magic Archer
Rascals Mini P.E.K.K.A
Zap Poison Electro Giant
Rascals Mini P.E.K.K.A Skeleton King
Rascals Electro Giant Magic Archer
Rascals Electro Giant Spear Goblins Zap Mini P.E.K.K.A Poison Magic Archer Skeleton King
Poison Zap Rascals Mini P.E.K.K.A Electro Giant Magic Archer Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals
Poison Zap Magic Archer
Poison Magic Archer
Rascals Poison
Poison Zap Magic Archer
Poison Electro Giant Spear Goblins Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Mini P.E.K.K.A Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Spear Goblins Zap Poison Magic Archer
Magic Archer Poison
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Magic Archer
Zap Poison Electro Giant Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Electro Giant Magic Archer
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Electro Giant Magic Archer
Zap Poison Electro Giant
Mini P.E.K.K.A
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Spear Goblins Magic Archer
Poison Zap Magic Archer
Poison Rascals Mini P.E.K.K.A Magic Archer
Zap Poison Magic Archer Skeleton King
Zap Poison Electro Giant
Zap Electro Giant Rascals Poison Magic Archer Skeleton King
Zap Poison Magic Archer
Poison Zap Electro Giant Magic Archer
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: