My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Elixir Golem Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Elixir Golem
Giant Snowball
Spear Goblins Royal Recruits Electro Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Royal Recruits Elixir Golem
The Log
Spear Goblins Royal Recruits Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Royal Recruits
Royal Delivery
Spear Goblins Royal Recruits Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Spear Goblins Royal Recruits Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Elixir Golem Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Elixir Golem Fireball Battle Healer Electro Dragon Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Elixir Golem Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Elixir Golem Battle Healer
Zap
Fireball Spear Goblins Royal Recruits Elixir Golem Battle Healer Electro Dragon
Royal Recruits
Spear Goblins Zap Battle Healer Electro Dragon
Elixir Golem
Battle Healer Spear Goblins Zap Fireball Electro Dragon Monk
Fireball
Zap Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Spear Goblins Zap Royal Recruits
Electro Dragon
Battle Healer Zap Royal Recruits Elixir Golem
Monk
Elixir Golem

Defense Synergies 2 6

Spear Goblins
Zap Battle Healer Electro Dragon
Zap
Fireball Spear Goblins Battle Healer Electro Dragon
Royal Recruits
Elixir Golem
Fireball
Zap Battle Healer
Battle Healer
Electro Dragon Spear Goblins Zap Fireball
Electro Dragon
Battle Healer Spear Goblins Zap
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Fireball Electro Dragon
Zap Royal Recruits Battle Healer Electro Dragon Monk
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Monk
Royal Recruits Fireball Battle Healer Monk
Fireball Spear Goblins Zap Electro Dragon
Spear Goblins Zap Fireball Electro Dragon
Zap Royal Recruits Fireball Battle Healer Electro Dragon Monk
Royal Recruits
Spear Goblins Royal Recruits Battle Healer
Spear Goblins Zap Royal Recruits Fireball Electro Dragon
Spear Goblins Zap Fireball Electro Dragon
Royal Recruits Zap Fireball Battle Healer Electro Dragon
Fireball Zap Royal Recruits Electro Dragon
Royal Recruits
Monk Zap Royal Recruits Fireball
Royal Recruits Fireball Electro Dragon
Fireball Spear Goblins Zap Royal Recruits Battle Healer Electro Dragon
Zap Spear Goblins Royal Recruits Fireball Battle Healer Electro Dragon
Royal Recruits
Royal Recruits Spear Goblins Fireball Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Fireball Battle Healer
Fireball Zap Battle Healer Electro Dragon Monk
Royal Recruits Spear Goblins Zap Battle Healer Electro Dragon
Royal Recruits Zap Fireball Battle Healer Monk
Royal Recruits Battle Healer
Fireball Zap Electro Dragon Monk
Royal Recruits Spear Goblins Fireball Battle Healer
Royal Recruits Battle Healer
Zap Royal Recruits Electro Dragon Spear Goblins Fireball Monk
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits Monk Zap Fireball
Royal Recruits Fireball
Royal Recruits Fireball Electro Dragon
Royal Recruits Electro Dragon Spear Goblins Zap Fireball Battle Healer Monk
Zap Royal Recruits Fireball Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Electro Dragon Monk
Fireball Monk Zap Electro Dragon
Fireball Electro Dragon
Royal Recruits Fireball
Fireball Zap
Fireball Spear Goblins Zap Electro Dragon Monk
Fireball Zap Electro Dragon
Fireball Monk Zap Electro Dragon
Fireball Electro Dragon
Monk Zap Royal Recruits Fireball Electro Dragon
Fireball Monk Zap Electro Dragon
Fireball
Fireball Electro Dragon Monk
Zap Fireball
Spear Goblins Zap Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Monk Fireball
Zap Fireball Electro Dragon Monk
Zap Fireball Electro Dragon Monk
Fireball Monk
Fireball
Monk
Zap Royal Recruits Fireball Electro Dragon Monk
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon Monk
Fireball Zap Electro Dragon Monk
Fireball Zap
Zap Fireball Electro Dragon
Zap Electro Dragon Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Monk
Fireball Monk
Zap Spear Goblins Royal Recruits Fireball Electro Dragon
Fireball Zap Electro Dragon Monk
Fireball
Fireball Electro Dragon
Zap Fireball Electro Dragon
Monk Zap Fireball
Royal Recruits Electro Dragon
Zap Electro Dragon Royal Recruits Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Royal Recruits Fireball Monk

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