My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Barrel Skeleton Army Witch Goblin Giant
Barbarian Barrel
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Witch
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Royal Recruits Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Goblin Barrel Skeleton Army Witch Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Royal Recruits Goblin Giant
Zap
Goblin Giant Spear Goblins Royal Recruits Witch
Royal Recruits
Spear Goblins Zap
Rage
Witch Goblin Giant
Goblin Barrel
Spear Goblins Skeleton Army Goblin Giant
Skeleton Army
Goblin Barrel
Witch
Rage Zap Goblin Giant
Goblin Giant
Zap Spear Goblins Rage Goblin Barrel Witch

Defense Synergies 1 6

Spear Goblins
Zap Skeleton Army Goblin Giant
Zap
Goblin Giant Spear Goblins Skeleton Army Witch
Royal Recruits
Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Spear Goblins Zap Royal Recruits
Witch
Zap
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Goblin Giant
Skeleton Army Zap Royal Recruits Witch
Skeleton Army Witch Royal Recruits
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army
Skeleton Army Spear Goblins Zap
Spear Goblins Zap Witch
Zap Royal Recruits Goblin Giant
Witch Royal Recruits Skeleton Army
Skeleton Army Spear Goblins Royal Recruits
Skeleton Army Witch Spear Goblins Zap Royal Recruits Goblin Giant
Spear Goblins Zap Witch
Royal Recruits Skeleton Army Zap Witch
Skeleton Army Zap Royal Recruits Witch
Royal Recruits Skeleton Army
Skeleton Army Zap Royal Recruits
Royal Recruits Skeleton Army Witch
Spear Goblins Zap Royal Recruits Skeleton Army Witch
Zap Witch Spear Goblins Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Spear Goblins Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Spear Goblins Zap Witch
Zap
Royal Recruits Skeleton Army Spear Goblins Zap Witch Goblin Giant
Royal Recruits Skeleton Army Zap Goblin Giant
Royal Recruits Skeleton Army Witch Goblin Giant
Zap Witch Goblin Giant
Royal Recruits Skeleton Army Spear Goblins Witch Goblin Giant
Royal Recruits Skeleton Army Goblin Giant
Zap Royal Recruits Spear Goblins Skeleton Army Witch
Royal Recruits Witch Skeleton Army Goblin Giant
Royal Recruits Witch
Royal Recruits Skeleton Army Zap Goblin Giant
Royal Recruits Skeleton Army Witch Goblin Giant
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army Witch Spear Goblins Zap Goblin Giant
Zap Royal Recruits Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Goblin Giant
Royal Recruits
Zap
Spear Goblins Zap Witch Goblin Giant
Witch
Zap
Zap
Zap Royal Recruits
Zap
Zap
Spear Goblins Zap Witch
Royal Recruits
Zap
Zap Witch
Zap Royal Recruits
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Spear Goblins Royal Recruits Skeleton Army Witch
Zap Witch
Zap
Zap
Royal Recruits
Zap Royal Recruits Witch
Zap Witch
Zap Royal Recruits Witch Goblin Giant

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