My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Guards
Giant Snowball
Spear Goblins Royal Hogs Guards
Zap
Spear Goblins Royal Hogs Guards
Barbarian Barrel
Spear Goblins Royal Hogs Guards
The Log
Spear Goblins Royal Hogs Guards
Earthquake
Spear Goblins Royal Hogs Guards
Arrows
Spear Goblins Royal Hogs Guards
Royal Delivery
Spear Goblins Royal Hogs Guards
Fireball
Royal Hogs
Poison
Spear Goblins Royal Hogs Guards
Lightning
Ice Golem Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Giant Snowball Ice Golem Guards Royal Hogs Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Giant Snowball Ice Golem

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Giant Snowball Royal Hogs Mega Knight
Zap
Spear Goblins Giant Snowball Ice Golem Royal Hogs Guards Mega Knight
Giant Snowball
Royal Hogs Spear Goblins Zap Ice Golem Mega Knight
Ice Golem
Spear Goblins Zap Giant Snowball Royal Hogs Archer Queen
Royal Hogs
Giant Snowball Spear Goblins Zap Ice Golem Guards Mega Knight Archer Queen
Guards
Zap Royal Hogs
Mega Knight
Spear Goblins Zap Giant Snowball Royal Hogs Archer Queen
Archer Queen
Ice Golem Royal Hogs Mega Knight

Defense Synergies 4 14

Spear Goblins
Ice Golem Zap Giant Snowball Guards Mega Knight
Zap
Mega Knight Spear Goblins Giant Snowball Ice Golem Guards Archer Queen
Giant Snowball
Mega Knight Spear Goblins Zap Ice Golem Guards Archer Queen
Ice Golem
Spear Goblins Archer Queen Zap Giant Snowball Guards Mega Knight
Royal Hogs
Guards
Spear Goblins Zap Giant Snowball Ice Golem Archer Queen
Mega Knight
Zap Giant Snowball Spear Goblins Ice Golem
Archer Queen
Ice Golem Zap Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
Zap Mega Knight
Mega Knight Giant Snowball
Guards Mega Knight
Mega Knight
Spear Goblins Zap Giant Snowball Guards Mega Knight
Giant Snowball Spear Goblins Zap
Zap Ice Golem Mega Knight
Archer Queen
Guards Spear Goblins Giant Snowball Ice Golem Mega Knight
Guards Spear Goblins Zap Giant Snowball Ice Golem Mega Knight
Spear Goblins Zap Giant Snowball
Mega Knight Zap Giant Snowball Guards
Mega Knight Zap Giant Snowball Guards
Mega Knight
Zap Giant Snowball Mega Knight
Mega Knight
Mega Knight Spear Goblins Zap Giant Snowball Guards
Zap Giant Snowball Spear Goblins Ice Golem Guards Mega Knight
Mega Knight Spear Goblins Giant Snowball Guards
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Zap Giant Snowball Ice Golem
Zap Giant Snowball Ice Golem Mega Knight
Guards Mega Knight Spear Goblins Zap Ice Golem
Guards Mega Knight Zap Ice Golem
Guards Mega Knight
Zap Giant Snowball Ice Golem
Guards Spear Goblins Ice Golem
Mega Knight
Zap Mega Knight Spear Goblins Giant Snowball Ice Golem
Guards
Mega Knight Guards
Mega Knight Zap Giant Snowball Guards Archer Queen
Mega Knight Ice Golem Guards
Mega Knight
Guards Spear Goblins Zap Ice Golem Archer Queen
Mega Knight Zap Giant Snowball Ice Golem Archer Queen
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Zap Giant Snowball
Ice Golem Guards
Zap Giant Snowball Mega Knight
Spear Goblins Zap Giant Snowball Ice Golem
Zap Giant Snowball Ice Golem
Zap Giant Snowball
Giant Snowball Guards
Zap
Zap Giant Snowball Archer Queen
Giant Snowball Ice Golem
Zap Giant Snowball Ice Golem
Spear Goblins Zap Giant Snowball
Mega Knight
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Golem Mega Knight
Zap Giant Snowball
Zap Giant Snowball Mega Knight
Zap
Zap Giant Snowball Ice Golem
Zap Giant Snowball Guards
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball
Mega Knight
Giant Snowball
Zap Spear Goblins Guards
Zap Giant Snowball Archer Queen
Mega Knight
Zap Giant Snowball Ice Golem
Zap Giant Snowball Archer Queen
Mega Knight Archer Queen
Zap Giant Snowball Guards Archer Queen
Zap Giant Snowball Archer Queen
Zap Giant Snowball Mega Knight Archer Queen
Mega Knight

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