My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill Skeleton King
Giant Snowball
Spear Goblins Dart Goblin Goblin Drill Witch Skeleton King
Zap
Spear Goblins Dart Goblin Goblin Drill Witch Skeleton King
Barbarian Barrel
Spear Goblins Tesla Dart Goblin Goblin Drill Witch Electro Wizard Skeleton King
The Log
Spear Goblins Dart Goblin Goblin Drill Witch Skeleton King
Earthquake
Spear Goblins Tesla Goblin Drill Witch Skeleton King
Arrows
Spear Goblins Dart Goblin Goblin Drill Witch Skeleton King
Royal Delivery
Spear Goblins Dart Goblin Goblin Drill Witch Electro Wizard Skeleton King
Fireball
Tesla Dart Goblin Goblin Drill Witch Electro Wizard Skeleton King
Poison
Spear Goblins Dart Goblin Goblin Drill Witch Electro Wizard Skeleton King
Lightning
Tesla Witch Electro Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Dart Goblin Tesla Goblin Drill Electro Wizard Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Dart Goblin Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dart Goblin Goblin Drill
Zap
Electro Wizard Spear Goblins Dart Goblin Witch
Tesla
Dart Goblin
Spear Goblins Zap Goblin Drill Skeleton King
Goblin Drill
Spear Goblins Dart Goblin Skeleton King
Witch
Zap Skeleton King
Electro Wizard
Zap
Skeleton King
Dart Goblin Goblin Drill Witch

Defense Synergies 2 16

Spear Goblins
Tesla Zap Dart Goblin Goblin Drill Electro Wizard Skeleton King
Zap
Electro Wizard Spear Goblins Tesla Dart Goblin Goblin Drill Witch
Tesla
Spear Goblins Zap Dart Goblin Goblin Drill Electro Wizard
Dart Goblin
Spear Goblins Zap Tesla Goblin Drill Electro Wizard
Goblin Drill
Spear Goblins Zap Tesla Dart Goblin Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Spear Goblins Tesla Dart Goblin Goblin Drill Witch
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Dart Goblin Electro Wizard
Zap Tesla Dart Goblin Goblin Drill Witch Electro Wizard
Tesla Witch Dart Goblin Goblin Drill Electro Wizard
Tesla Witch Dart Goblin Goblin Drill Electro Wizard Skeleton King
Spear Goblins Zap Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Spear Goblins Zap Witch
Zap Tesla Dart Goblin Electro Wizard
Tesla Witch Goblin Drill Skeleton King
Spear Goblins Tesla Dart Goblin Electro Wizard
Dart Goblin Witch Electro Wizard Spear Goblins Zap Tesla Goblin Drill Skeleton King
Tesla Spear Goblins Zap Dart Goblin Witch Electro Wizard
Tesla Goblin Drill Zap Witch Electro Wizard
Zap Tesla Dart Goblin Goblin Drill Witch Electro Wizard Skeleton King
Tesla Goblin Drill Electro Wizard Skeleton King
Zap Tesla Goblin Drill Electro Wizard
Tesla Goblin Drill Witch Electro Wizard
Tesla Spear Goblins Zap Dart Goblin Goblin Drill Witch Electro Wizard
Zap Goblin Drill Witch Spear Goblins Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Goblin Drill Electro Wizard
Spear Goblins Tesla Dart Goblin Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Witch Electro Wizard
Electro Wizard Zap Tesla
Spear Goblins Zap Witch Electro Wizard
Zap Tesla Electro Wizard
Tesla Goblin Drill Witch
Zap Tesla Dart Goblin Witch Electro Wizard
Spear Goblins Tesla Dart Goblin Witch Electro Wizard
Tesla
Zap Electro Wizard Spear Goblins Witch
Witch Tesla Dart Goblin Goblin Drill
Tesla Dart Goblin Witch
Zap Electro Wizard
Tesla Witch Skeleton King
Tesla Dart Goblin Witch
Tesla Witch Electro Wizard Spear Goblins Zap Dart Goblin Goblin Drill Skeleton King
Zap Tesla Dart Goblin Witch Electro Wizard Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Goblin Drill
Zap Dart Goblin Electro Wizard
Dart Goblin Goblin Drill
Dart Goblin
Zap
Spear Goblins Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Spear Goblins Zap Dart Goblin Goblin Drill Witch
Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Witch
Zap Goblin Drill
Zap Witch
Witch
Zap Dart Goblin Witch Electro Wizard
Zap Witch
Zap Dart Goblin
Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Dart Goblin Witch
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Spear Goblins Dart Goblin Witch
Zap Dart Goblin Witch Electro Wizard
Dart Goblin Electro Wizard
Zap Dart Goblin Skeleton King
Zap
Dart Goblin
Zap Dart Goblin Witch Electro Wizard Skeleton King
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Dart Goblin

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