My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Ice Golem P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Tesla
The Log
Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins P.E.K.K.A
Fireball
Tesla
Poison
Spear Goblins
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Rage The Log Tesla P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Ice Golem Rage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Mega Knight
Zap
P.E.K.K.A Spear Goblins Ice Golem The Log Mega Knight
Tesla
Ice Golem
Spear Goblins Zap
Rage
P.E.K.K.A
Zap The Log
The Log
Zap P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Zap The Log

Defense Synergies 6 11

Spear Goblins
Tesla Ice Golem Zap P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Spear Goblins Tesla Ice Golem P.E.K.K.A The Log
Tesla
Spear Goblins Ice Golem The Log Zap
Ice Golem
Spear Goblins Tesla Zap The Log Mega Knight
Rage
P.E.K.K.A
The Log Spear Goblins Zap
The Log
Tesla P.E.K.K.A Spear Goblins Zap Ice Golem Mega Knight
Mega Knight
Zap Spear Goblins Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Ice Golem The Log
P.E.K.K.A Zap Tesla The Log Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Spear Goblins Zap Tesla Mega Knight
Tesla Spear Goblins Zap
Zap Tesla Ice Golem P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A
Spear Goblins Tesla Ice Golem Mega Knight
Spear Goblins Zap Tesla Ice Golem The Log Mega Knight
Tesla Spear Goblins Zap
Tesla P.E.K.K.A Mega Knight Zap The Log
Mega Knight Zap Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A The Log Mega Knight
Tesla Mega Knight P.E.K.K.A
Tesla Mega Knight Spear Goblins Zap The Log
Zap The Log Spear Goblins Tesla Ice Golem Mega Knight
P.E.K.K.A Tesla
Mega Knight Spear Goblins Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Tesla Ice Golem P.E.K.K.A
Zap Tesla Ice Golem The Log Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Zap Ice Golem The Log
P.E.K.K.A Mega Knight Zap Tesla Ice Golem The Log
P.E.K.K.A Tesla Mega Knight
Zap Tesla Ice Golem
P.E.K.K.A Spear Goblins Tesla Ice Golem
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Mega Knight Spear Goblins Ice Golem The Log
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Tesla Ice Golem
Tesla Mega Knight
Tesla Spear Goblins Zap Ice Golem P.E.K.K.A The Log
Mega Knight Zap Tesla Ice Golem P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log Mega Knight
Spear Goblins Zap Ice Golem
The Log
The Log Zap Ice Golem
The Log Zap
Zap The Log
Zap
Ice Golem The Log
Zap Ice Golem The Log
Spear Goblins Zap The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Ice Golem The Log Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap Ice Golem
Zap
Zap The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Spear Goblins
Zap
The Log
Mega Knight
The Log Zap Ice Golem
Zap
P.E.K.K.A Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
P.E.K.K.A
Mega Knight

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