My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Valkyrie Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Valkyrie
The Log
Spear Goblins Goblin Gang Firecracker
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker
Poison
Spear Goblins Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Goblin Gang Firecracker Valkyrie Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Goblin Gang Firecracker Mega Knight
Zap
Firecracker Mirror Spear Goblins Valkyrie Mega Knight
Goblin Gang
Spear Goblins Firecracker Valkyrie Mirror
Firecracker
Zap Spear Goblins Goblin Gang Valkyrie Mirror Mega Knight
Valkyrie
Spear Goblins Zap Goblin Gang Firecracker
Mirror
Zap Electro Giant Goblin Gang Firecracker
Electro Giant
Mirror
Mega Knight
Spear Goblins Zap Firecracker

Defense Synergies 3 15

Spear Goblins
Zap Goblin Gang Firecracker Valkyrie Mega Knight
Zap
Mirror Mega Knight Spear Goblins Goblin Gang Firecracker Valkyrie
Goblin Gang
Spear Goblins Zap Firecracker Valkyrie Mirror
Firecracker
Valkyrie Spear Goblins Zap Goblin Gang Mirror Mega Knight
Valkyrie
Firecracker Spear Goblins Zap Goblin Gang Mirror
Mirror
Zap Goblin Gang Firecracker Valkyrie Mega Knight
Electro Giant
Mega Knight
Zap Spear Goblins Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Valkyrie
Zap Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Spear Goblins Zap Firecracker Valkyrie Mega Knight
Spear Goblins Zap Goblin Gang Firecracker
Zap Valkyrie Electro Giant Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Spear Goblins Zap Firecracker Electro Giant Mega Knight
Spear Goblins Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Valkyrie
Valkyrie Mega Knight Zap Goblin Gang Firecracker
Goblin Gang Mega Knight
Zap Goblin Gang Electro Giant Mega Knight
Mega Knight Goblin Gang Firecracker Valkyrie
Valkyrie Mega Knight Spear Goblins Zap Goblin Gang Firecracker
Zap Valkyrie Spear Goblins Firecracker Mega Knight
Goblin Gang Valkyrie Mega Knight Spear Goblins Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Spear Goblins Zap Electro Giant
Zap Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Spear Goblins Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Zap
Goblin Gang Valkyrie Mega Knight
Firecracker Electro Giant Zap Goblin Gang
Goblin Gang Spear Goblins Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Spear Goblins Firecracker Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Electro Giant
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Electro Giant Mega Knight
Goblin Gang Electro Giant Spear Goblins Zap Firecracker Valkyrie
Valkyrie Mega Knight Zap Firecracker Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Electro Giant Spear Goblins Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Electro Giant Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Giant Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Giant
Zap Firecracker Electro Giant
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Spear Goblins Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Electro Giant Mega Knight
Firecracker Mega Knight

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