My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Wizard P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Barrel Fisherman
Giant Snowball
Spear Goblins Goblin Gang Skeleton Barrel Fisherman
Zap
Spear Goblins Goblin Gang Skeleton Barrel Fisherman
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Barrel Wizard
The Log
Spear Goblins Goblin Gang Skeleton Barrel Fisherman
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Skeleton Barrel
Royal Delivery
Spear Goblins Goblin Gang Skeleton Barrel Wizard P.E.K.K.A Fisherman
Fireball
Goblin Gang Skeleton Barrel Wizard Fisherman
Poison
Spear Goblins Goblin Gang Skeleton Barrel Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Gang Skeleton Barrel Fisherman Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Goblin Gang
Zap
P.E.K.K.A Spear Goblins Skeleton Barrel The Log Fisherman
Goblin Gang
Spear Goblins Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Spear Goblins Zap Goblin Gang Fisherman
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard The Log Fisherman
The Log
Zap P.E.K.K.A Fisherman
Fisherman
Zap Skeleton Barrel P.E.K.K.A The Log

Defense Synergies 1 16

Spear Goblins
Zap Goblin Gang P.E.K.K.A The Log
Zap
Spear Goblins Goblin Gang Skeleton Barrel P.E.K.K.A The Log Fisherman
Goblin Gang
Spear Goblins Zap P.E.K.K.A The Log Fisherman
Skeleton Barrel
Zap
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Spear Goblins Zap Goblin Gang Wizard Fisherman
The Log
P.E.K.K.A Spear Goblins Zap Goblin Gang Wizard Fisherman
Fisherman
Zap Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Wizard The Log
P.E.K.K.A Zap Goblin Gang The Log Fisherman
Goblin Gang P.E.K.K.A Fisherman
P.E.K.K.A Goblin Gang Fisherman
P.E.K.K.A The Log
Goblin Gang The Log Spear Goblins Zap
Spear Goblins Zap Goblin Gang Wizard
Zap Skeleton Barrel P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Spear Goblins Fisherman
Goblin Gang Spear Goblins Zap Wizard The Log Fisherman
Spear Goblins Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log Fisherman
Wizard Goblin Gang P.E.K.K.A Fisherman
Spear Goblins Zap Goblin Gang Wizard The Log Fisherman
Zap Wizard The Log Spear Goblins Fisherman
P.E.K.K.A Fisherman
Goblin Gang Wizard Spear Goblins P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A Fisherman
Zap Goblin Gang Skeleton Barrel Wizard The Log Fisherman
Goblin Gang P.E.K.K.A Spear Goblins Zap The Log Fisherman
Goblin Gang P.E.K.K.A Zap The Log Fisherman
P.E.K.K.A Goblin Gang Fisherman
Wizard Zap Goblin Gang Skeleton Barrel
Goblin Gang P.E.K.K.A Spear Goblins
P.E.K.K.A Fisherman
Zap P.E.K.K.A Spear Goblins The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Spear Goblins Zap P.E.K.K.A The Log Fisherman
Zap Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log Fisherman
Skeleton Barrel The Log
Skeleton Barrel The Log
Wizard Zap The Log
Wizard Spear Goblins Zap Skeleton Barrel
Wizard The Log
The Log Zap Skeleton Barrel Wizard
The Log Zap Skeleton Barrel Wizard Fisherman
Goblin Gang Fisherman
Zap Skeleton Barrel Wizard The Log Fisherman
Zap Wizard
Skeleton Barrel The Log Fisherman
Skeleton Barrel Fisherman
Zap Skeleton Barrel The Log Fisherman
Spear Goblins Zap Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Fisherman
Zap Skeleton Barrel Wizard The Log Fisherman
Zap Skeleton Barrel Wizard The Log
The Log
Wizard
The Log Fisherman
Zap Skeleton Barrel The Log
Zap The Log Wizard
Fisherman
The Log Zap Skeleton Barrel Wizard Fisherman
Zap Skeleton Barrel Wizard The Log Fisherman
Zap Skeleton Barrel The Log Fisherman
Zap Wizard
Zap Skeleton Barrel Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Barrel Spear Goblins Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Skeleton Barrel Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap Skeleton Barrel The Log
P.E.K.K.A
Wizard

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