My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Electro Wizard Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Wizard Electro Wizard Magic Archer
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard P.E.K.K.A Electro Wizard Magic Archer
Fireball
Wizard Electro Wizard Magic Archer
Poison
Spear Goblins Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Magic Archer Goblinstein
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Electro Wizard Magic Archer Wizard Goblin Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Electro Wizard Magic Archer

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Zap
P.E.K.K.A Electro Wizard Spear Goblins Magic Archer
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Magic Archer Goblinstein Wizard
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Electro Wizard
Goblin Machine
Goblinstein
P.E.K.K.A

Defense Synergies 2 9

Spear Goblins
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Spear Goblins P.E.K.K.A Magic Archer
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Goblinstein Spear Goblins Zap Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Wizard P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard
Goblin Machine
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Electro Wizard Magic Archer
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Zap Electro Wizard Magic Archer
Electro Wizard Spear Goblins Zap Wizard Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Zap Wizard Magic Archer
Spear Goblins Zap Wizard Electro Wizard Magic Archer
P.E.K.K.A Zap Wizard Electro Wizard
Wizard Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard Goblinstein
Wizard P.E.K.K.A Electro Wizard
Spear Goblins Zap Wizard Electro Wizard Magic Archer
Zap Wizard Spear Goblins Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Wizard Spear Goblins P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Magic Archer
P.E.K.K.A Spear Goblins Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Wizard Goblinstein Zap Electro Wizard Magic Archer
P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblinstein Spear Goblins Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard
Wizard Magic Archer
Electro Wizard Spear Goblins Zap P.E.K.K.A Magic Archer Goblinstein
Zap Wizard P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Wizard Zap Magic Archer Goblinstein
Wizard Goblinstein Spear Goblins Zap Magic Archer Goblin Machine
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Electro Wizard
Zap Wizard Electro Wizard Magic Archer Goblin Machine
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Wizard Magic Archer
Magic Archer Wizard
Zap Wizard Electro Wizard Magic Archer Goblin Machine
Zap Wizard Magic Archer Goblin Machine
Magic Archer
Wizard
Zap
Zap Wizard Magic Archer Goblin Machine Goblinstein
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard Goblinstein
Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Zap Electro Wizard Spear Goblins Magic Archer Goblinstein
Zap Wizard Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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