My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Heal Spirit Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Wall Breakers Mighty Miner
Giant Snowball
Spear Goblins Wall Breakers Mighty Miner
Zap
Spear Goblins Wall Breakers Mighty Miner
Barbarian Barrel
Spear Goblins Elite Barbarians Heal Spirit Wall Breakers
The Log
Spear Goblins Elite Barbarians Heal Spirit Wall Breakers
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins Heal Spirit Wall Breakers
Royal Delivery
Spear Goblins Elite Barbarians Heal Spirit Wall Breakers
Fireball
Elite Barbarians Elixir Collector Wall Breakers Mighty Miner
Poison
Spear Goblins Elixir Collector
Lightning
Elite Barbarians Elixir Collector Mighty Miner
Rocket
Elite Barbarians Elixir Collector Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Elixir Collector Rage Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Zap Wall Breakers Rage Mighty Miner Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Spear Goblins Zap Wall Breakers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Elite Barbarians Heal Spirit Wall Breakers
Zap
Elite Barbarians Spear Goblins Heal Spirit Wall Breakers Mighty Miner
Elite Barbarians
Zap Heal Spirit Rage Spear Goblins
Heal Spirit
Elite Barbarians Spear Goblins Zap
Elixir Collector
Wall Breakers
Spear Goblins Zap
Rage
Elite Barbarians
Mighty Miner
Zap

Defense Synergies 0 3

Spear Goblins
Zap
Zap
Spear Goblins Elite Barbarians Mighty Miner
Elite Barbarians
Zap
Heal Spirit
Elixir Collector
Wall Breakers
Rage
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Elite Barbarians Zap
Elite Barbarians
Elite Barbarians
Elite Barbarians
Spear Goblins Zap
Spear Goblins Zap
Zap
Mighty Miner Elite Barbarians
Elite Barbarians Spear Goblins
Spear Goblins Zap
Spear Goblins Zap
Zap Elite Barbarians
Zap
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Spear Goblins Zap Elite Barbarians
Zap Spear Goblins
Elite Barbarians
Spear Goblins Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Mighty Miner
Zap
Spear Goblins Elite Barbarians
Mighty Miner Elite Barbarians
Zap Spear Goblins Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Elite Barbarians Spear Goblins Zap Mighty Miner
Zap Elite Barbarians Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Spear Goblins Zap
Zap
Zap
Elite Barbarians
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Elite Barbarians Zap
Zap
Elite Barbarians
Zap
Zap
Mighty Miner
Zap Spear Goblins
Zap
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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