My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Demolisher Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Goblin Demolisher Skeleton Army Sparky
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Elite Barbarians Skeleton Army Sparky
The Log
Spear Goblins Elite Barbarians Goblin Demolisher Skeleton Army Sparky
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Goblin Demolisher Skeleton Army Baby Dragon Sparky
Fireball
Elite Barbarians Skeleton Army Baby Dragon Sparky
Poison
Spear Goblins Skeleton Army Sparky
Lightning
Elite Barbarians Baby Dragon Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Baby Dragon Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Demolisher Skeleton Army Baby Dragon Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Fireball Goblin Demolisher Baby Dragon Poison Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Fireball Goblin Demolisher

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Baby Dragon Sparky
Elite Barbarians
Spear Goblins Fireball Goblin Demolisher Sparky
Fireball
Elite Barbarians Baby Dragon Sparky
Goblin Demolisher
Elite Barbarians
Skeleton Army
Sparky
Baby Dragon
Spear Goblins Fireball Poison Sparky
Poison
Baby Dragon
Sparky
Spear Goblins Elite Barbarians Fireball Skeleton Army Baby Dragon

Defense Synergies 0 5

Spear Goblins
Skeleton Army Baby Dragon Poison
Elite Barbarians
Fireball
Goblin Demolisher
Skeleton Army
Spear Goblins Sparky
Baby Dragon
Spear Goblins
Poison
Spear Goblins Sparky
Sparky
Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Demolisher Baby Dragon Sparky
Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Elite Barbarians Fireball Goblin Demolisher Skeleton Army Poison Sparky
Fireball Skeleton Army Spear Goblins Goblin Demolisher Baby Dragon
Spear Goblins Fireball Baby Dragon Poison
Fireball Baby Dragon Poison Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Sparky
Skeleton Army Poison Spear Goblins Fireball Goblin Demolisher Baby Dragon
Spear Goblins Fireball Baby Dragon Poison
Skeleton Army Sparky Elite Barbarians Fireball
Fireball Skeleton Army Sparky Goblin Demolisher Baby Dragon Poison
Elite Barbarians Skeleton Army Sparky
Skeleton Army Elite Barbarians Fireball Sparky
Sparky Elite Barbarians Fireball Skeleton Army Poison
Fireball Spear Goblins Elite Barbarians Goblin Demolisher Skeleton Army Baby Dragon
Baby Dragon Poison Spear Goblins Fireball Goblin Demolisher
Sparky Elite Barbarians
Goblin Demolisher Skeleton Army Spear Goblins Elite Barbarians Fireball Baby Dragon Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Elite Barbarians Fireball Sparky
Fireball Poison Elite Barbarians Baby Dragon
Skeleton Army Spear Goblins Elite Barbarians Sparky
Skeleton Army Elite Barbarians Fireball Sparky
Elite Barbarians Skeleton Army Sparky
Fireball Poison Goblin Demolisher Baby Dragon
Skeleton Army Sparky Spear Goblins Elite Barbarians Fireball
Elite Barbarians Skeleton Army Sparky
Spear Goblins Elite Barbarians Fireball Skeleton Army Baby Dragon Poison Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Elite Barbarians Fireball Poison
Elite Barbarians Skeleton Army Fireball Sparky
Fireball Goblin Demolisher Skeleton Army Baby Dragon Sparky
Elite Barbarians Skeleton Army Sparky Spear Goblins Fireball Baby Dragon Poison
Poison Elite Barbarians Fireball Baby Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon Sparky
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison Sparky
Fireball Poison Sparky
Fireball Poison Goblin Demolisher Baby Dragon Sparky
Fireball Poison Spear Goblins Baby Dragon
Goblin Demolisher Baby Dragon Poison Sparky
Fireball Poison Goblin Demolisher Baby Dragon
Fireball Poison
Elite Barbarians Fireball Poison Sparky
Poison Fireball Sparky
Fireball Poison Baby Dragon
Poison Elite Barbarians Fireball Baby Dragon Sparky
Fireball Baby Dragon Poison
Elite Barbarians Fireball Baby Dragon Poison Sparky
Spear Goblins Fireball Goblin Demolisher Baby Dragon Poison Sparky
Fireball Goblin Demolisher Baby Dragon Poison Sparky
Fireball Poison Sparky
Sparky
Fireball Goblin Demolisher Baby Dragon Poison Sparky
Fireball Goblin Demolisher Baby Dragon Poison
Fireball Baby Dragon Poison Sparky
Fireball Poison
Sparky
Fireball Baby Dragon Poison
Goblin Demolisher Poison Fireball Baby Dragon Sparky
Fireball Poison Baby Dragon Sparky
Fireball Baby Dragon Poison Sparky
Fireball Poison Baby Dragon Sparky
Elite Barbarians Poison Fireball Baby Dragon Sparky
Fireball Poison
Elite Barbarians Fireball Sparky
Poison Fireball Sparky
Fireball Poison Sparky
Sparky
Fireball Poison Sparky
Spear Goblins Fireball Skeleton Army
Fireball Poison Baby Dragon
Fireball
Fireball Poison Baby Dragon Sparky
Fireball Baby Dragon Poison
Fireball Poison Sparky
Elite Barbarians Sparky
Elite Barbarians Fireball Baby Dragon Poison Sparky
Fireball Poison
Poison Fireball Baby Dragon Sparky
Sparky
Fireball Sparky

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