My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Ice Golem Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Ice Golem Goblin Hut Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians
Giant Snowball
Spear Goblins Bats Goblin Hut
Zap
Spear Goblins Bats Firecracker Goblin Hut
Barbarian Barrel
Spear Goblins Firecracker Elite Barbarians Goblin Hut
The Log
Spear Goblins Firecracker Elite Barbarians Goblin Hut
Earthquake
Spear Goblins Firecracker Goblin Hut
Arrows
Spear Goblins Bats Firecracker Goblin Hut
Royal Delivery
Spear Goblins Bats Firecracker Elite Barbarians Goblin Hut
Fireball
Firecracker Elite Barbarians Goblin Hut
Poison
Spear Goblins Bats Firecracker Goblin Hut
Lightning
Elite Barbarians Ice Golem Goblin Hut Monk
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Ice Golem Firecracker Goblin Hut Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Giant Snowball Ice Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Giant Snowball Firecracker Elite Barbarians Goblin Hut
Bats
Ice Golem Firecracker Elite Barbarians
Giant Snowball
Spear Goblins Firecracker Elite Barbarians Ice Golem Goblin Hut
Firecracker
Spear Goblins Bats Giant Snowball Elite Barbarians Ice Golem Goblin Hut Monk
Elite Barbarians
Spear Goblins Bats Giant Snowball Firecracker Ice Golem
Ice Golem
Spear Goblins Bats Giant Snowball Firecracker Elite Barbarians Goblin Hut
Goblin Hut
Spear Goblins Giant Snowball Firecracker Ice Golem
Monk
Firecracker

Defense Synergies 2 14

Spear Goblins
Ice Golem Bats Giant Snowball Firecracker Goblin Hut
Bats
Spear Goblins Giant Snowball Firecracker Ice Golem
Giant Snowball
Spear Goblins Bats Firecracker Elite Barbarians Ice Golem Goblin Hut
Firecracker
Ice Golem Spear Goblins Bats Giant Snowball Goblin Hut
Elite Barbarians
Giant Snowball Ice Golem
Ice Golem
Spear Goblins Firecracker Bats Giant Snowball Elite Barbarians Goblin Hut
Goblin Hut
Spear Goblins Giant Snowball Firecracker Ice Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Ice Golem Goblin Hut
Elite Barbarians Bats Firecracker Goblin Hut Monk
Goblin Hut Bats Giant Snowball Elite Barbarians
Elite Barbarians Goblin Hut Bats Firecracker Monk
Firecracker Elite Barbarians Monk
Spear Goblins Bats Giant Snowball Firecracker
Bats Giant Snowball Spear Goblins Firecracker Goblin Hut
Ice Golem Monk
Elite Barbarians Goblin Hut
Elite Barbarians Spear Goblins Giant Snowball Firecracker Ice Golem
Bats Spear Goblins Giant Snowball Firecracker Ice Golem Goblin Hut
Spear Goblins Bats Giant Snowball Firecracker Goblin Hut
Goblin Hut Bats Giant Snowball Elite Barbarians
Bats Giant Snowball Firecracker Goblin Hut
Elite Barbarians Goblin Hut
Monk Giant Snowball Elite Barbarians Goblin Hut
Bats Firecracker Elite Barbarians Goblin Hut
Spear Goblins Bats Giant Snowball Firecracker Elite Barbarians Goblin Hut
Giant Snowball Spear Goblins Bats Firecracker Ice Golem Goblin Hut
Elite Barbarians Goblin Hut
Spear Goblins Bats Giant Snowball Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Elite Barbarians Ice Golem Goblin Hut
Giant Snowball Firecracker Elite Barbarians Ice Golem Monk
Spear Goblins Bats Elite Barbarians Ice Golem Goblin Hut
Bats Elite Barbarians Ice Golem Monk
Elite Barbarians Goblin Hut
Firecracker Bats Giant Snowball Ice Golem Goblin Hut Monk
Spear Goblins Bats Elite Barbarians Ice Golem Goblin Hut
Elite Barbarians
Spear Goblins Bats Giant Snowball Firecracker Elite Barbarians Ice Golem Goblin Hut Monk
Goblin Hut
Bats Elite Barbarians Goblin Hut
Monk Giant Snowball Elite Barbarians
Elite Barbarians Ice Golem
Firecracker
Elite Barbarians Goblin Hut Spear Goblins Bats Firecracker Ice Golem Monk
Bats Giant Snowball Firecracker Elite Barbarians Ice Golem Goblin Hut
Giant Snowball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Monk
Firecracker Monk Giant Snowball
Goblin Hut
Firecracker Ice Golem
Giant Snowball Firecracker
Firecracker Spear Goblins Bats Giant Snowball Ice Golem Monk
Firecracker
Giant Snowball Firecracker Ice Golem
Monk Giant Snowball Firecracker
Bats Giant Snowball Elite Barbarians
Firecracker Monk
Monk Giant Snowball Firecracker
Giant Snowball Firecracker Elite Barbarians Ice Golem Goblin Hut
Firecracker Monk
Giant Snowball Firecracker Elite Barbarians Ice Golem Goblin Hut
Spear Goblins Giant Snowball Firecracker Goblin Hut
Firecracker Goblin Hut
Monk Giant Snowball
Bats
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Monk
Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Firecracker Ice Golem
Firecracker Giant Snowball Monk
Giant Snowball Monk
Firecracker
Elite Barbarians Bats Giant Snowball Firecracker Ice Golem
Bats Giant Snowball Firecracker Goblin Hut
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Monk
Spear Goblins Bats Goblin Hut
Giant Snowball Firecracker Monk
Firecracker
Giant Snowball Firecracker Ice Golem
Monk Giant Snowball
Firecracker Elite Barbarians
Bats Giant Snowball Firecracker Elite Barbarians
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Monk
Firecracker Monk

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