My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Balloon Goblin Giant X-Bow Mother Witch Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant X-Bow Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Goblin Giant X-Bow Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Graveyard Lava Hound Mighty Miner
Giant Snowball
Balloon Graveyard Lava Hound Mighty Miner
Zap
Balloon Goblin Giant X-Bow Graveyard Lava Hound Mighty Miner
Barbarian Barrel
X-Bow Graveyard
The Log
Suspicious Bush X-Bow Graveyard
Earthquake
X-Bow Graveyard
Arrows
Suspicious Bush Graveyard Lava Hound
Royal Delivery
Balloon Mother Witch Graveyard Lava Hound
Fireball
Suspicious Bush Balloon X-Bow Mother Witch Lava Hound Mighty Miner
Poison
Suspicious Bush Balloon X-Bow Mother Witch Graveyard Lava Hound
Lightning
Balloon X-Bow Mother Witch Mighty Miner
Rocket
Balloon X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Mother Witch Mighty Miner Balloon Graveyard Goblin Giant X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Suspicious Bush Mother Witch Mighty Miner Balloon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Balloon
Lava Hound Goblin Giant Graveyard
Goblin Giant
Balloon Mother Witch Graveyard
X-Bow
Mother Witch
Goblin Giant
Graveyard
Balloon Goblin Giant Lava Hound
Lava Hound
Balloon Graveyard
Mighty Miner

Defense Synergies 0 0

Suspicious Bush
Balloon
Goblin Giant
X-Bow
Mother Witch
Graveyard
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant X-Bow
X-Bow
X-Bow
X-Bow Mother Witch
X-Bow
Goblin Giant X-Bow
Mighty Miner X-Bow
Mother Witch Goblin Giant X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
Mother Witch
Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow
X-Bow
Goblin Giant
Goblin Giant X-Bow
Goblin Giant Mighty Miner
Mother Witch Goblin Giant
Goblin Giant
Mighty Miner Goblin Giant
X-Bow
Goblin Giant
Goblin Giant
Goblin Giant
Goblin Giant X-Bow Mighty Miner
Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow
Goblin Giant X-Bow
Mother Witch Goblin Giant
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
X-Bow Mother Witch
X-Bow
X-Bow
X-Bow
Mother Witch
X-Bow
X-Bow
X-Bow
X-Bow Mother Witch
X-Bow
Mighty Miner
X-Bow
Goblin Giant X-Bow

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