My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Rune Giant Witch Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard
Giant Snowball
Goblin Barrel Witch Graveyard
Zap
Goblin Barrel Witch Graveyard
Barbarian Barrel
Goblin Barrel Witch Graveyard
The Log
Suspicious Bush Goblin Barrel Witch Graveyard
Earthquake
Goblin Barrel Witch Graveyard
Arrows
Suspicious Bush Goblin Barrel Witch Graveyard
Royal Delivery
Goblin Barrel Witch Mother Witch Graveyard
Fireball
Suspicious Bush Goblin Barrel Witch Mother Witch
Poison
Suspicious Bush Witch Mother Witch Graveyard
Lightning
Witch Mother Witch Archer Queen
Rocket
Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rune Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Earthquake Goblin Barrel Rune Giant Mother Witch Witch Graveyard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Earthquake Goblin Barrel Rune Giant

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
Mother Witch Graveyard
Goblin Barrel
Rune Giant
Rune Giant
Goblin Barrel
Witch
Graveyard
Mother Witch
Earthquake
Graveyard
Earthquake Witch
Archer Queen

Defense Synergies 0 0

Suspicious Bush
Earthquake
Goblin Barrel
Rune Giant
Witch
Mother Witch
Graveyard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Witch
Witch
Witch
Earthquake
Earthquake Mother Witch
Witch
Earthquake
Witch Archer Queen
Witch Mother Witch Earthquake
Witch
Earthquake Witch
Earthquake Witch
Witch
Witch
Earthquake Witch Mother Witch
Earthquake Witch Mother Witch
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Witch
Witch
Mother Witch Witch
Witch
Witch
Witch
Witch
Archer Queen
Witch
Witch
Witch Archer Queen
Earthquake Witch Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Mother Witch Witch
Earthquake Witch
Earthquake
Earthquake
Archer Queen
Earthquake
Earthquake
Earthquake
Earthquake Witch
Earthquake
Earthquake
Earthquake
Earthquake Witch Mother Witch
Earthquake
Earthquake
Earthquake Mother Witch Witch
Witch
Earthquake Witch
Witch
Witch Mother Witch
Witch
Earthquake
Earthquake
Earthquake Witch
Witch Archer Queen
Earthquake
Archer Queen
Archer Queen
Witch Archer Queen
Witch Archer Queen
Witch Archer Queen

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