My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Cannon Cart Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Sparky
Giant Snowball
Zap
Cannon Cart Sparky
Barbarian Barrel
Goblin Cage Cannon Cart Ice Wizard Sparky
The Log
Suspicious Bush Goblin Cage Cannon Cart Sparky
Earthquake
Goblin Cage
Arrows
Suspicious Bush
Royal Delivery
Goblin Cage Cannon Cart Ice Wizard Sparky
Fireball
Suspicious Bush Goblin Cage Cannon Cart Ice Wizard Sparky
Poison
Suspicious Bush Goblin Cage Ice Wizard Sparky
Lightning
Goblin Cage Cannon Cart Ice Wizard Sparky
Rocket
Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Earthquake Ice Wizard Fireball Goblin Cage Cannon Cart Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Earthquake Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
Fireball The Log Sparky
Fireball
Earthquake The Log Sparky
Goblin Cage
Cannon Cart The Log
Cannon Cart
The Log Goblin Cage
The Log
Cannon Cart Earthquake Fireball Goblin Cage Sparky
Ice Wizard
Sparky
Earthquake Fireball The Log

Defense Synergies 1 14

Suspicious Bush
Earthquake
Fireball Goblin Cage The Log Ice Wizard Sparky
Fireball
The Log Earthquake Goblin Cage Ice Wizard
Goblin Cage
Earthquake Fireball Cannon Cart The Log Ice Wizard Sparky
Cannon Cart
Goblin Cage Ice Wizard
The Log
Fireball Earthquake Goblin Cage Ice Wizard Sparky
Ice Wizard
Earthquake Fireball Goblin Cage Cannon Cart The Log
Sparky
Earthquake Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Fireball Goblin Cage The Log Sparky
Sparky Goblin Cage Cannon Cart The Log Ice Wizard
Goblin Cage Sparky Cannon Cart Ice Wizard
Goblin Cage Sparky Cannon Cart Ice Wizard
Earthquake Fireball Goblin Cage The Log Sparky
Fireball The Log Earthquake Cannon Cart Ice Wizard
Fireball Goblin Cage Ice Wizard
Earthquake Fireball Goblin Cage Cannon Cart The Log Sparky
Sparky Goblin Cage Ice Wizard
Cannon Cart Ice Wizard Sparky
Ice Wizard Earthquake Fireball Cannon Cart The Log
Fireball Ice Wizard
Goblin Cage Sparky Earthquake Fireball Cannon Cart The Log Ice Wizard
Fireball Sparky Earthquake Goblin Cage Cannon Cart The Log
Sparky Goblin Cage Cannon Cart
Fireball Goblin Cage The Log Sparky
Sparky Fireball Goblin Cage Cannon Cart
Fireball Goblin Cage Cannon Cart The Log Ice Wizard
Earthquake Goblin Cage The Log Fireball Cannon Cart Ice Wizard
Sparky Goblin Cage Cannon Cart
Earthquake Fireball Cannon Cart The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Cannon Cart Sparky
Fireball Cannon Cart The Log
Goblin Cage Cannon Cart The Log Sparky
Fireball Goblin Cage Cannon Cart The Log Sparky
Goblin Cage Cannon Cart Sparky
Fireball Ice Wizard
Sparky Fireball Goblin Cage Cannon Cart Ice Wizard
Goblin Cage Cannon Cart Sparky
Goblin Cage Fireball Cannon Cart The Log Sparky
Goblin Cage Sparky
Goblin Cage Cannon Cart Sparky
Fireball Goblin Cage The Log
Cannon Cart Fireball Goblin Cage Sparky
Fireball Goblin Cage Cannon Cart Sparky
Sparky Fireball Goblin Cage Cannon Cart The Log
Earthquake Fireball Goblin Cage Cannon Cart The Log Ice Wizard Sparky
Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball The Log Sparky
Fireball The Log Ice Wizard
Earthquake Fireball Cannon Cart The Log Sparky
Earthquake Cannon Cart Fireball The Log Sparky
Fireball Earthquake The Log Sparky
Fireball Ice Wizard
Earthquake The Log Sparky
Earthquake Fireball The Log Ice Wizard
Fireball The Log
Fireball Sparky
Earthquake Fireball Cannon Cart The Log Sparky
Fireball
Earthquake Fireball Cannon Cart The Log Sparky
Earthquake Fireball Cannon Cart
Earthquake Fireball Cannon Cart The Log Sparky
Earthquake Fireball Cannon Cart The Log Sparky
Earthquake Fireball Cannon Cart The Log Sparky
Earthquake Fireball Sparky
Sparky
Earthquake Fireball The Log Sparky
Earthquake Fireball The Log
Earthquake Fireball The Log Sparky
Fireball
The Log Sparky
Earthquake Fireball Cannon Cart The Log
Earthquake The Log Fireball Ice Wizard Sparky
Fireball The Log Earthquake Ice Wizard Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Ice Wizard Sparky
Fireball
Fireball Sparky
Earthquake Fireball The Log Sparky
Fireball Sparky
Sparky
Earthquake Fireball The Log Sparky
Earthquake Fireball Cannon Cart
Fireball Ice Wizard
The Log Fireball
Fireball Cannon Cart Sparky
The Log Earthquake Fireball
Fireball Sparky
Cannon Cart Sparky
Fireball The Log Sparky
Fireball
Fireball Cannon Cart The Log Sparky
Cannon Cart Sparky
Fireball Sparky

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