My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Baby Dragon Bowler P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Valkyrie
The Log
Suspicious Bush
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Valkyrie Baby Dragon Bowler P.E.K.K.A
Fireball
Suspicious Bush Baby Dragon Bowler
Poison
Suspicious Bush
Lightning
Valkyrie Baby Dragon Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Baby Dragon Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Earthquake Valkyrie Baby Dragon Golden Knight Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Earthquake Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
P.E.K.K.A The Log
Valkyrie
Baby Dragon P.E.K.K.A
Baby Dragon
Valkyrie Bowler P.E.K.K.A
Bowler
Baby Dragon The Log
P.E.K.K.A
Earthquake Valkyrie Baby Dragon The Log
The Log
Earthquake Bowler P.E.K.K.A
Golden Knight

Defense Synergies 2 9

Suspicious Bush
Earthquake
The Log
Valkyrie
Baby Dragon Bowler P.E.K.K.A The Log
Baby Dragon
Valkyrie Bowler P.E.K.K.A The Log
Bowler
The Log Valkyrie Baby Dragon
P.E.K.K.A
The Log Valkyrie Baby Dragon
The Log
Bowler P.E.K.K.A Earthquake Valkyrie Baby Dragon Golden Knight
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Valkyrie Baby Dragon The Log Golden Knight
P.E.K.K.A Valkyrie The Log
Bowler P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Bowler
Earthquake Valkyrie Bowler P.E.K.K.A The Log
Bowler The Log Earthquake Valkyrie Baby Dragon
Baby Dragon
Earthquake Bowler Valkyrie Baby Dragon P.E.K.K.A The Log Golden Knight
P.E.K.K.A
Valkyrie Bowler
Valkyrie Earthquake Baby Dragon Bowler The Log
Baby Dragon
Bowler P.E.K.K.A Earthquake Valkyrie The Log
Valkyrie Bowler Earthquake Baby Dragon P.E.K.K.A The Log Golden Knight
P.E.K.K.A
Bowler P.E.K.K.A The Log
Valkyrie Bowler P.E.K.K.A
Valkyrie Baby Dragon Bowler The Log Golden Knight
Earthquake Valkyrie Baby Dragon The Log Bowler
P.E.K.K.A
Valkyrie Bowler Earthquake Baby Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler P.E.K.K.A
Valkyrie Baby Dragon Bowler The Log
P.E.K.K.A Valkyrie Bowler The Log Golden Knight
Valkyrie Bowler P.E.K.K.A The Log
P.E.K.K.A Valkyrie Bowler
Baby Dragon
P.E.K.K.A Valkyrie Bowler
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Bowler Golden Knight
P.E.K.K.A Valkyrie Bowler The Log
Bowler P.E.K.K.A Valkyrie Golden Knight
Valkyrie Baby Dragon Bowler
Valkyrie Baby Dragon Bowler P.E.K.K.A The Log Golden Knight
Valkyrie Bowler Earthquake Baby Dragon P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Baby Dragon The Log Golden Knight
Baby Dragon Bowler The Log Golden Knight
Earthquake Baby Dragon The Log
Earthquake Valkyrie The Log
Earthquake Valkyrie Baby Dragon Bowler The Log
Baby Dragon
Earthquake Baby Dragon Bowler The Log
Earthquake The Log Baby Dragon Bowler
The Log Golden Knight
Bowler
Earthquake Valkyrie Bowler The Log Golden Knight
Baby Dragon
Earthquake Baby Dragon Bowler The Log Golden Knight
Earthquake Baby Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon Bowler The Log Golden Knight
Earthquake Baby Dragon Bowler The Log
Earthquake
Earthquake Baby Dragon Bowler The Log
Earthquake Valkyrie Baby Dragon Bowler The Log Golden Knight
Earthquake Baby Dragon Bowler The Log
Bowler The Log
Earthquake Baby Dragon The Log
Earthquake The Log Valkyrie Baby Dragon Bowler
The Log Earthquake Baby Dragon Bowler Golden Knight
Baby Dragon Bowler The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon
Bowler
Earthquake The Log
P.E.K.K.A
Earthquake Bowler The Log
Earthquake
Baby Dragon
The Log
Valkyrie Baby Dragon Bowler
The Log Earthquake Baby Dragon Bowler
P.E.K.K.A
Baby Dragon Bowler The Log Golden Knight
Baby Dragon Bowler The Log Golden Knight
P.E.K.K.A
Bowler

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