My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Goblin Hut Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Bandit
Giant Snowball
Goblin Hut Royal Hogs Witch Balloon
Zap
Goblin Hut Royal Hogs Witch Balloon Bandit
Barbarian Barrel
Valkyrie Goblin Hut Royal Hogs Witch Bandit
The Log
Suspicious Bush Goblin Hut Royal Hogs Witch Bandit
Earthquake
Goblin Hut Royal Hogs Witch
Arrows
Suspicious Bush Goblin Hut Royal Hogs Witch
Royal Delivery
Valkyrie Goblin Hut Royal Hogs Witch Balloon Bandit
Fireball
Suspicious Bush Goblin Hut Royal Hogs Witch Balloon Bandit
Poison
Suspicious Bush Goblin Hut Royal Hogs Witch Balloon
Lightning
Valkyrie Goblin Hut Witch Balloon Bandit
Rocket
Valkyrie Goblin Hut Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Bandit Fireball Valkyrie Goblin Hut Royal Hogs Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Bandit Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Fireball
Royal Hogs
Valkyrie
Balloon Goblin Hut Royal Hogs Witch Bandit
Goblin Hut
Valkyrie Royal Hogs Balloon Bandit
Royal Hogs
Fireball Valkyrie Goblin Hut Bandit
Witch
Valkyrie Bandit
Balloon
Valkyrie Goblin Hut Bandit
Bandit
Valkyrie Goblin Hut Royal Hogs Witch Balloon

Defense Synergies 0 8

Suspicious Bush
Fireball
Valkyrie Goblin Hut Bandit
Valkyrie
Fireball Goblin Hut Witch Bandit
Goblin Hut
Fireball Valkyrie Bandit
Royal Hogs
Witch
Valkyrie Bandit
Balloon
Bandit
Fireball Valkyrie Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut
Valkyrie Goblin Hut Witch Bandit
Goblin Hut Witch Valkyrie Bandit
Goblin Hut Witch Valkyrie Bandit
Fireball Valkyrie
Fireball Valkyrie Bandit
Fireball Goblin Hut Witch
Fireball Valkyrie Bandit
Witch Goblin Hut
Valkyrie Bandit
Valkyrie Witch Fireball Goblin Hut Bandit
Fireball Goblin Hut Witch
Goblin Hut Fireball Valkyrie Witch Bandit
Fireball Valkyrie Goblin Hut Witch
Goblin Hut Bandit
Fireball Goblin Hut Bandit
Fireball Valkyrie Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch Bandit
Valkyrie Witch Fireball Goblin Hut Bandit
Goblin Hut
Valkyrie Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch Bandit
Fireball Bandit Valkyrie
Bandit Valkyrie Goblin Hut Witch
Valkyrie Fireball Bandit
Valkyrie Goblin Hut Witch Bandit
Fireball Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch Bandit
Valkyrie
Fireball Valkyrie Goblin Hut Witch Bandit
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Fireball Valkyrie
Fireball Valkyrie Witch Bandit
Fireball Valkyrie Witch
Goblin Hut Witch Fireball Valkyrie
Valkyrie Fireball Goblin Hut Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Goblin Hut Bandit
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball Bandit
Fireball
Fireball Valkyrie Bandit
Fireball
Fireball Goblin Hut Bandit
Fireball Bandit
Fireball Goblin Hut
Fireball Goblin Hut Witch Bandit
Fireball Goblin Hut Bandit
Fireball
Fireball Bandit
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Bandit
Fireball Witch Bandit
Fireball Bandit
Fireball Witch
Fireball Goblin Hut Witch
Fireball
Fireball Bandit
Fireball
Fireball
Fireball Goblin Hut Witch Bandit
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Bandit
Fireball

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