My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Furnace Goblin Hut Executioner Cannon Cart Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart
Giant Snowball
Furnace Goblin Hut Clone
Zap
Furnace Goblin Hut Clone Cannon Cart
Barbarian Barrel
Furnace Goblin Hut Clone Executioner Cannon Cart
The Log
Suspicious Bush Furnace Goblin Hut Clone Cannon Cart
Earthquake
Furnace Goblin Hut Clone
Arrows
Suspicious Bush Furnace Goblin Hut Clone
Royal Delivery
Goblin Hut Clone Executioner Cannon Cart
Fireball
Suspicious Bush Furnace Goblin Hut Clone Executioner Cannon Cart
Poison
Suspicious Bush Furnace Goblin Hut Clone Executioner
Lightning
Furnace Goblin Hut Executioner Cannon Cart Goblinstein
Rocket
Furnace Goblin Hut Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Clone Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Clone Furnace Goblin Hut Executioner Cannon Cart Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Suspicious Bush Clone Furnace Goblin Hut

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Furnace
Goblin Hut Cannon Cart Golem
Goblin Hut
Furnace Cannon Cart Golem
Clone
Golem Cannon Cart
Executioner
Golem
Cannon Cart
Golem Furnace Goblin Hut Clone
Golem
Clone Cannon Cart Furnace Goblin Hut Executioner
Goblinstein

Defense Synergies 0 4

Suspicious Bush
Furnace
Goblin Hut Cannon Cart
Goblin Hut
Furnace Cannon Cart
Clone
Executioner
Cannon Cart
Cannon Cart
Furnace Goblin Hut Executioner
Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut Executioner
Furnace Goblin Hut Executioner Cannon Cart
Furnace Goblin Hut Executioner Cannon Cart
Goblin Hut Furnace Cannon Cart
Furnace Executioner Cannon Cart
Furnace Goblin Hut Executioner
Cannon Cart
Furnace Goblin Hut
Cannon Cart
Executioner Furnace Goblin Hut Cannon Cart
Executioner Furnace Goblin Hut
Furnace Goblin Hut Cannon Cart
Executioner Furnace Goblin Hut Cannon Cart
Furnace Goblin Hut Cannon Cart
Furnace Goblin Hut
Furnace Goblin Hut Executioner Cannon Cart
Furnace Goblin Hut Executioner Cannon Cart
Furnace Executioner Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Furnace Executioner Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Cannon Cart
Executioner Cannon Cart
Furnace Goblin Hut Cannon Cart
Cannon Cart
Goblin Hut Executioner Cannon Cart
Furnace Executioner Goblin Hut
Furnace Goblin Hut Cannon Cart
Cannon Cart
Goblin Hut Cannon Cart
Goblin Hut
Goblin Hut Cannon Cart
Cannon Cart Executioner
Furnace Executioner Cannon Cart
Goblin Hut Furnace Executioner Cannon Cart
Executioner Goblin Hut Cannon Cart
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Goblin Hut Cannon Cart
Cannon Cart
Executioner Furnace
Executioner Furnace
Furnace Executioner
Executioner
Cannon Cart
Executioner
Goblin Hut Executioner Cannon Cart
Cannon Cart
Furnace Goblin Hut Cannon Cart
Furnace Goblin Hut Executioner Cannon Cart
Furnace Goblin Hut Executioner Cannon Cart
Executioner
Cannon Cart
Furnace Executioner
Executioner
Furnace Executioner
Goblin Hut
Goblin Hut Cannon Cart
Executioner
Executioner Cannon Cart
Executioner
Executioner Cannon Cart
Executioner
Executioner Cannon Cart
Cannon Cart

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