My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Giant Electro Dragon Bowler P.E.K.K.A Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Night Witch Graveyard
Giant Snowball
Electro Dragon Night Witch Graveyard
Zap
Night Witch Graveyard
Barbarian Barrel
Night Witch Graveyard
The Log
Suspicious Bush Graveyard
Earthquake
Graveyard
Arrows
Suspicious Bush Night Witch Graveyard
Royal Delivery
Electro Dragon Bowler P.E.K.K.A Night Witch Graveyard
Fireball
Suspicious Bush Electro Dragon Bowler Night Witch
Poison
Suspicious Bush Electro Dragon Phoenix Night Witch Graveyard
Lightning
Electro Dragon Bowler Phoenix Night Witch
Rocket
Electro Dragon Bowler Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Bowler P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Phoenix Night Witch Giant Electro Dragon Bowler Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Suspicious Bush Phoenix Night Witch Giant

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Giant
Electro Dragon Night Witch Graveyard Bowler
Electro Dragon
Giant Bowler P.E.K.K.A Graveyard
Bowler
Graveyard Giant Electro Dragon Night Witch
P.E.K.K.A
Electro Dragon Night Witch Graveyard
Phoenix
Graveyard
Night Witch
Giant Bowler P.E.K.K.A Graveyard
Graveyard
Giant Bowler Electro Dragon P.E.K.K.A Phoenix Night Witch

Defense Synergies 0 1

Suspicious Bush
Giant
Electro Dragon
Bowler
Bowler
Electro Dragon
P.E.K.K.A
Phoenix
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
P.E.K.K.A Electro Dragon Phoenix Night Witch
Bowler P.E.K.K.A Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon Bowler Phoenix
Bowler P.E.K.K.A
Bowler Electro Dragon Night Witch
Electro Dragon Phoenix Night Witch
Bowler Electro Dragon P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Night Witch
Bowler Phoenix Night Witch
Electro Dragon Bowler Night Witch
Electro Dragon Phoenix Night Witch
Bowler P.E.K.K.A Night Witch Electro Dragon
Bowler Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A Phoenix
Bowler P.E.K.K.A
Electro Dragon Bowler P.E.K.K.A Night Witch
Electro Dragon Bowler Night Witch
Electro Dragon Bowler
P.E.K.K.A Phoenix
Bowler Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Electro Dragon Bowler Phoenix
P.E.K.K.A Electro Dragon Bowler
Bowler P.E.K.K.A Phoenix Night Witch
P.E.K.K.A Bowler Phoenix Night Witch
Electro Dragon
P.E.K.K.A Bowler Phoenix Night Witch
P.E.K.K.A Phoenix
Electro Dragon P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Electro Dragon Bowler Phoenix
P.E.K.K.A Bowler Phoenix
Bowler P.E.K.K.A Night Witch
Electro Dragon Bowler
Electro Dragon Phoenix Bowler P.E.K.K.A Night Witch
Bowler Electro Dragon P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Bowler
Electro Dragon
Bowler
Electro Dragon
Bowler
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler Night Witch
Electro Dragon Bowler
Electro Dragon
Bowler
Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Night Witch
Electro Dragon Bowler
Electro Dragon Bowler
Bowler Night Witch
Bowler
Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Electro Dragon Bowler
Electro Dragon Night Witch
Electro Dragon
Bowler Night Witch
Electro Dragon Night Witch
Electro Dragon
P.E.K.K.A
Bowler
Electro Dragon Night Witch
Electro Dragon
Electro Dragon Bowler
Electro Dragon Bowler
Electro Dragon P.E.K.K.A
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler
P.E.K.K.A
Electro Dragon Bowler

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