My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Goblin Demolisher Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Curse Little Prince
Zap
Goblin Curse Little Prince
Barbarian Barrel
Goblin Cage Wizard Goblin Curse Little Prince
The Log
Suspicious Bush Goblin Cage Goblin Demolisher Goblin Curse Little Prince
Earthquake
Goblin Cage
Arrows
Suspicious Bush Goblin Curse Little Prince
Royal Delivery
Goblin Cage Goblin Demolisher Wizard Little Prince
Fireball
Suspicious Bush Goblin Cage Wizard Little Prince
Poison
Suspicious Bush Goblin Cage Wizard Goblin Curse Little Prince
Lightning
Goblin Cage Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Goblin Curse Little Prince Goblin Cage Goblin Demolisher Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Suspicious Bush Goblin Curse Little Prince

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Demolisher
Goblin Cage
Mirror
Goblin Demolisher
Suspicious Bush Goblin Curse Goblin Machine
Wizard
Mirror
Goblin Cage
Goblin Curse
Goblin Machine Goblin Demolisher
Goblin Machine
Goblin Curse Goblin Demolisher
Little Prince

Defense Synergies 2 3

Suspicious Bush
Goblin Cage
Goblin Demolisher Mirror Wizard
Goblin Demolisher
Goblin Cage Goblin Machine
Wizard
Goblin Cage
Mirror
Goblin Cage
Goblin Curse
Goblin Machine
Goblin Machine
Goblin Demolisher Goblin Curse
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Demolisher Wizard
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Demolisher
Goblin Demolisher
Goblin Cage Wizard Goblin Curse Little Prince
Goblin Cage
Goblin Cage Goblin Curse
Little Prince
Goblin Curse Goblin Demolisher Wizard
Wizard Goblin Curse
Goblin Cage Wizard Goblin Curse
Wizard Goblin Cage Goblin Demolisher Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Wizard Goblin Cage
Goblin Cage Goblin Demolisher Wizard Little Prince
Goblin Cage Wizard Goblin Demolisher Goblin Curse Little Prince
Goblin Cage Goblin Curse
Goblin Demolisher Wizard Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Wizard
Goblin Cage
Goblin Cage
Goblin Cage Goblin Curse
Wizard Goblin Demolisher Goblin Curse
Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage
Goblin Cage
Goblin Cage Wizard Goblin Curse
Wizard Goblin Cage Goblin Demolisher Goblin Curse
Goblin Cage Little Prince
Goblin Cage Wizard Goblin Curse
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Wizard Goblin Demolisher Goblin Curse
Wizard Goblin Curse Goblin Machine
Goblin Demolisher Wizard
Goblin Demolisher Wizard Goblin Curse
Wizard
Wizard Goblin Machine
Wizard Goblin Curse
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard Goblin Machine
Goblin Demolisher Wizard Goblin Curse Goblin Machine Little Prince
Wizard
Goblin Demolisher Goblin Curse Wizard Goblin Machine Little Prince
Wizard
Wizard
Goblin Curse
Wizard Goblin Curse Little Prince
Wizard
Wizard
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Wizard
Little Prince
Wizard

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