My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Executioner Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Executioner Bandit
The Log
Suspicious Bush Goblin Demolisher Bandit
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Goblin Demolisher Executioner Bandit
Fireball
Suspicious Bush Executioner Bandit
Poison
Suspicious Bush Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Executioner The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Rage Executioner Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage The Log Bandit Goblin Demolisher Golden Knight Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Rage The Log Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Suspicious Bush Bandit Goblin Machine
Rage
Goblin Machine Golden Knight
Executioner
The Log Bandit
The Log
Executioner Bandit
Bandit
Goblin Demolisher Executioner The Log Golden Knight
Goblin Machine
Goblin Demolisher Rage
Golden Knight
Rage Bandit

Defense Synergies 0 7

Suspicious Bush
Goblin Demolisher
The Log Bandit Goblin Machine
Rage
Executioner
The Log Bandit
The Log
Goblin Demolisher Executioner Bandit Golden Knight
Bandit
Goblin Demolisher Executioner The Log
Goblin Machine
Goblin Demolisher
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Executioner The Log Golden Knight
Executioner The Log Bandit
Executioner Bandit
Bandit
Goblin Demolisher The Log
The Log Goblin Demolisher Executioner Bandit
Executioner
The Log Bandit Golden Knight
Bandit
Executioner Goblin Demolisher The Log Bandit
Executioner
The Log Bandit
Executioner Goblin Demolisher The Log Golden Knight
Bandit
The Log Bandit
Executioner
Goblin Demolisher Executioner The Log Bandit Golden Knight
Executioner The Log Goblin Demolisher Bandit
Goblin Demolisher Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Executioner The Log
Bandit The Log Golden Knight
The Log Bandit
Executioner Bandit
Executioner Goblin Demolisher
Bandit
The Log Bandit
Golden Knight
The Log
Executioner Bandit Golden Knight
Goblin Demolisher Executioner
Executioner The Log Golden Knight
Executioner The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
Executioner The Log Bandit Golden Knight
The Log Bandit
The Log
Executioner Goblin Demolisher The Log
Executioner Goblin Machine
Goblin Demolisher Executioner The Log
The Log Goblin Demolisher Executioner
The Log Bandit Golden Knight
The Log Bandit Goblin Machine Golden Knight
Executioner
Executioner The Log Bandit Golden Knight
Bandit
The Log
Goblin Demolisher Executioner The Log Bandit Golden Knight
Goblin Demolisher Executioner The Log Bandit
Goblin Demolisher Executioner The Log Bandit Goblin Machine
Goblin Demolisher The Log Goblin Machine Golden Knight
The Log
The Log
The Log
Goblin Demolisher The Log Executioner Goblin Machine
The Log Executioner Bandit Golden Knight
The Log Bandit Golden Knight
The Log Bandit Golden Knight
Executioner
The Log Bandit
The Log
Bandit
Executioner
The Log
Executioner
The Log Executioner
Executioner
The Log Golden Knight
Executioner
Executioner The Log Bandit Golden Knight

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