My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Hut Barbarian Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Hog Rider Goblin Hut Royal Hogs Lumberjack
Zap
Goblin Hut Royal Hogs
Barbarian Barrel
Goblin Hut Royal Hogs Barbarian Hut Lumberjack
The Log
Suspicious Bush Hog Rider Goblin Hut Royal Hogs Barbarian Hut Lumberjack
Earthquake
Hog Rider Goblin Hut Royal Hogs Barbarian Hut
Arrows
Suspicious Bush Goblin Hut Royal Hogs
Royal Delivery
Hog Rider Goblin Hut Royal Hogs Lumberjack
Fireball
Suspicious Bush Hog Rider Goblin Hut Royal Hogs Barbarian Hut Lumberjack
Poison
Suspicious Bush Goblin Hut Royal Hogs Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Lumberjack
Rocket
Hog Rider Goblin Hut Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Tornado Hog Rider Lumberjack Goblin Hut Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Suspicious Bush Tornado Hog Rider

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Hog Rider
Goblin Hut Barbarian Hut Mirror Tornado Lumberjack
Goblin Hut
Hog Rider Royal Hogs Barbarian Hut Mirror Lumberjack
Royal Hogs
Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut
Hog Rider Goblin Hut Royal Hogs Mirror
Mirror
Hog Rider Goblin Hut Barbarian Hut Tornado Lumberjack
Tornado
Hog Rider Mirror
Lumberjack
Hog Rider Goblin Hut Royal Hogs Mirror

Defense Synergies 1 4

Suspicious Bush
Hog Rider
Goblin Hut
Barbarian Hut Mirror Lumberjack
Royal Hogs
Barbarian Hut
Goblin Hut
Mirror
Tornado Goblin Hut Lumberjack
Tornado
Mirror
Lumberjack
Goblin Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Barbarian Hut Lumberjack Goblin Hut
Goblin Hut Barbarian Hut Tornado Lumberjack
Goblin Hut Barbarian Hut Lumberjack
Tornado Lumberjack
Tornado Lumberjack
Tornado Goblin Hut Barbarian Hut
Barbarian Hut
Barbarian Hut Goblin Hut Tornado Lumberjack
Tornado Lumberjack
Goblin Hut Tornado Lumberjack
Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Goblin Hut Tornado Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Barbarian Hut Tornado Goblin Hut Lumberjack
Barbarian Hut Goblin Hut Tornado Lumberjack
Goblin Hut Barbarian Hut Tornado Lumberjack
Tornado Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Goblin Hut Tornado Lumberjack
Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Goblin Hut
Lumberjack
Lumberjack Goblin Hut Barbarian Hut
Lumberjack Barbarian Hut Tornado
Barbarian Hut Goblin Hut Lumberjack
Goblin Hut Tornado
Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut
Goblin Hut Lumberjack
Tornado
Barbarian Hut Lumberjack
Barbarian Hut
Goblin Hut Barbarian Hut Tornado Lumberjack
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Tornado
Goblin Hut Barbarian Hut
Barbarian Hut
Tornado
Tornado
Barbarian Hut Tornado
Tornado
Tornado Lumberjack
Tornado
Tornado
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Tornado
Tornado
Tornado
Tornado
Barbarian Hut
Tornado
Tornado
Tornado
Tornado
Tornado
Goblin Hut
Goblin Hut Barbarian Hut
Tornado
Lumberjack
Tornado
Tornado
Tornado
Tornado

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