My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Mega Minion Zappies P.E.K.K.A Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Zappies
Zap
Zappies Inferno Tower
Barbarian Barrel
Zappies Inferno Tower Royal Ghost
The Log
Suspicious Bush Zappies
Earthquake
Zappies Inferno Tower
Arrows
Suspicious Bush Zappies
Royal Delivery
Mega Minion Zappies P.E.K.K.A Royal Ghost
Fireball
Suspicious Bush Mega Minion Zappies Inferno Tower
Poison
Suspicious Bush Mega Minion Zappies Inferno Tower
Lightning
Mega Minion Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mega Minion Inferno Tower P.E.K.K.A Golem Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Mega Minion Void Royal Ghost Zappies Inferno Tower P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Mega Minion Void Royal Ghost

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Mega Minion
Golem
Zappies
P.E.K.K.A Golem Royal Ghost
Inferno Tower
Void
P.E.K.K.A
Zappies
Golem
Mega Minion Zappies
Royal Ghost
Zappies

Defense Synergies 0 4

Suspicious Bush
Mega Minion
Zappies Inferno Tower
Zappies
Mega Minion P.E.K.K.A
Inferno Tower
Mega Minion Royal Ghost
Void
P.E.K.K.A
Zappies
Golem
Royal Ghost
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Zappies Inferno Tower Void
Inferno Tower P.E.K.K.A Mega Minion Zappies
Inferno Tower P.E.K.K.A Mega Minion Zappies Void
Inferno Tower P.E.K.K.A Mega Minion Zappies
P.E.K.K.A
Mega Minion Zappies Royal Ghost
Mega Minion Inferno Tower Zappies Void
Inferno Tower Void P.E.K.K.A
Zappies Inferno Tower P.E.K.K.A
Zappies Inferno Tower Royal Ghost
Mega Minion Zappies Royal Ghost
Mega Minion Inferno Tower Zappies
Inferno Tower P.E.K.K.A Zappies
Mega Minion Zappies P.E.K.K.A Royal Ghost
Inferno Tower P.E.K.K.A Zappies
Inferno Tower Zappies P.E.K.K.A
Zappies Inferno Tower P.E.K.K.A
Mega Minion Zappies Royal Ghost
Mega Minion Zappies Royal Ghost
P.E.K.K.A Zappies Inferno Tower
Royal Ghost Zappies P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Void P.E.K.K.A Royal Ghost
Void Mega Minion Royal Ghost
Zappies P.E.K.K.A Inferno Tower
P.E.K.K.A Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
Zappies
P.E.K.K.A Mega Minion Zappies Inferno Tower Void
Inferno Tower P.E.K.K.A Zappies
Void P.E.K.K.A Mega Minion Zappies Inferno Tower
Inferno Tower P.E.K.K.A Mega Minion Zappies
P.E.K.K.A Mega Minion Zappies Inferno Tower
P.E.K.K.A Void
P.E.K.K.A Zappies Inferno Tower
Zappies
Zappies Inferno Tower Mega Minion P.E.K.K.A
Mega Minion Zappies Inferno Tower P.E.K.K.A Royal Ghost
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost
Void Royal Ghost
Void
Void
Mega Minion
Void
Void
Void
Void
Void
Void
Void Mega Minion
Void
Void
Void
Void
Void
Mega Minion
Void Royal Ghost
Void
Void
Void
Mega Minion Zappies Void
Mega Minion Void
Void
Void Zappies
P.E.K.K.A
Zappies Void
Mega Minion Zappies
Void Mega Minion
Void
Mega Minion P.E.K.K.A
Zappies
Zappies Void
Void Royal Ghost
P.E.K.K.A
Void
Void

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