My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Battle Ram Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider
Giant Snowball
Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider
Zap
Battle Ram Royal Hogs Wall Breakers Ram Rider
Barbarian Barrel
Battle Ram Bomb Tower Royal Hogs Wall Breakers
The Log
Suspicious Bush Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider
Earthquake
Bomb Tower Hog Rider Royal Hogs
Arrows
Suspicious Bush Royal Hogs Wall Breakers
Royal Delivery
Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider
Fireball
Suspicious Bush Battle Ram Bomb Tower Hog Rider Royal Hogs Wall Breakers Ram Rider
Poison
Suspicious Bush Bomb Tower Royal Hogs
Lightning
Battle Ram Bomb Tower Ram Rider
Rocket
Bomb Tower Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers The Log Battle Ram Bomb Tower Hog Rider Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers The Log Battle Ram

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Battle Ram
The Log Royal Hogs Wall Breakers
Bomb Tower
Hog Rider
The Log
Royal Hogs
Battle Ram The Log
Wall Breakers
Battle Ram The Log
The Log
Battle Ram Hog Rider Royal Hogs Wall Breakers Ram Rider
Ram Rider
The Log

Defense Synergies 1 1

Suspicious Bush
Battle Ram
Bomb Tower
The Log
Hog Rider
Royal Hogs
Wall Breakers
The Log
Bomb Tower Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Bomb Tower The Log Ram Rider
Bomb Tower Ram Rider
Bomb Tower Ram Rider
Bomb Tower The Log
The Log Bomb Tower
Ram Rider Bomb Tower
Bomb Tower The Log Ram Rider
Bomb Tower
Bomb Tower The Log Ram Rider
Ram Rider
Bomb Tower The Log Ram Rider
Bomb Tower The Log
Bomb Tower Ram Rider
Bomb Tower The Log Ram Rider
Bomb Tower
Bomb Tower The Log Ram Rider
Bomb Tower The Log Ram Rider
Bomb Tower Ram Rider
Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower The Log
Bomb Tower The Log Ram Rider
The Log Ram Rider
Ram Rider
Bomb Tower Ram Rider
Bomb Tower Ram Rider
Bomb Tower
Bomb Tower The Log
Bomb Tower
The Log
Bomb Tower Ram Rider
Bomb Tower
Bomb Tower The Log
Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
The Log
Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
The Log Ram Rider
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ram Rider
The Log Ram Rider
The Log
The Log
The Log
Ram Rider
The Log
The Log
The Log
The Log

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