My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Zappies Baby Dragon Cannon Cart Electro Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zappies Baby Dragon Lumberjack
Zap
Zappies Cannon Cart
Barbarian Barrel
Zappies Cannon Cart Electro Wizard Lumberjack
The Log
Suspicious Bush Zappies Cannon Cart Lumberjack
Earthquake
Zappies
Arrows
Suspicious Bush Zappies
Royal Delivery
Zappies Baby Dragon Cannon Cart Electro Wizard Lumberjack
Fireball
Suspicious Bush Zappies Baby Dragon Cannon Cart Electro Wizard Lumberjack
Poison
Suspicious Bush Zappies Electro Wizard
Lightning
Baby Dragon Cannon Cart Electro Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Zappies Baby Dragon Electro Wizard Lumberjack Cannon Cart Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Suspicious Bush Zappies Baby Dragon Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Zappies
Baby Dragon Cannon Cart Lumberjack
Baby Dragon
Zappies Cannon Cart Lightning Electro Giant Electro Wizard Lumberjack
Cannon Cart
Zappies Baby Dragon Lightning Electro Wizard Lumberjack
Lightning
Electro Giant Baby Dragon Cannon Cart
Electro Giant
Lightning Baby Dragon Lumberjack
Electro Wizard
Baby Dragon Cannon Cart Lumberjack
Lumberjack
Zappies Baby Dragon Cannon Cart Electro Giant Electro Wizard

Defense Synergies 0 9

Suspicious Bush
Zappies
Cannon Cart Electro Giant Electro Wizard Lumberjack
Baby Dragon
Cannon Cart Lumberjack
Cannon Cart
Zappies Baby Dragon Electro Wizard Lumberjack
Lightning
Electro Giant
Zappies
Electro Wizard
Zappies Cannon Cart Lumberjack
Lumberjack
Zappies Baby Dragon Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zappies Baby Dragon Electro Wizard
Lumberjack Zappies Cannon Cart Electro Wizard
Lumberjack Zappies Cannon Cart Lightning Electro Wizard
Lumberjack Zappies Cannon Cart Electro Wizard
Lightning Lumberjack
Zappies Baby Dragon Cannon Cart Electro Wizard Lumberjack
Lightning Electro Wizard Zappies Baby Dragon
Lightning Baby Dragon Cannon Cart Electro Giant Electro Wizard
Zappies Lumberjack
Zappies Cannon Cart Electro Wizard Lumberjack
Electro Wizard Zappies Baby Dragon Cannon Cart Electro Giant Lumberjack
Zappies Baby Dragon Electro Wizard
Lumberjack Zappies Cannon Cart Lightning Electro Wizard
Zappies Baby Dragon Cannon Cart Electro Wizard Lumberjack
Zappies Cannon Cart Electro Wizard Lumberjack
Zappies Lightning Electro Giant Electro Wizard Lumberjack
Zappies Cannon Cart Electro Wizard Lumberjack
Zappies Baby Dragon Cannon Cart Electro Wizard Lumberjack
Baby Dragon Zappies Cannon Cart Electro Wizard Lumberjack
Zappies Cannon Cart Electro Wizard Lumberjack
Zappies Baby Dragon Cannon Cart Electro Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Cannon Cart Electro Giant Electro Wizard
Electro Wizard Baby Dragon Cannon Cart Lightning Lumberjack
Zappies Lumberjack Cannon Cart Lightning Electro Wizard
Lightning Lumberjack Zappies Cannon Cart Electro Wizard
Zappies Cannon Cart Lumberjack
Electro Giant Zappies Baby Dragon Electro Wizard
Zappies Cannon Cart Lightning Electro Wizard Lumberjack
Zappies Cannon Cart Lumberjack
Lightning Electro Wizard Zappies Baby Dragon Cannon Cart
Zappies
Zappies Cannon Cart Lumberjack
Lightning Electro Giant Electro Wizard
Cannon Cart Lightning Zappies Lumberjack
Zappies Baby Dragon Cannon Cart Electro Giant
Zappies Electro Giant Electro Wizard Baby Dragon Cannon Cart Lightning Lumberjack
Zappies Baby Dragon Cannon Cart Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon Cannon Cart
Cannon Cart Lightning
Baby Dragon
Electro Giant Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Electro Wizard Lumberjack
Lightning Cannon Cart Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning
Lightning
Lightning Baby Dragon Electro Wizard
Lightning Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Cannon Cart
Electro Giant Baby Dragon
Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Giant Electro Wizard
Lightning Electro Wizard Zappies Electro Giant
Lightning
Lightning
Lightning Zappies Electro Wizard
Lightning
Lightning Electro Wizard Zappies Cannon Cart
Lightning Zappies Baby Dragon Electro Wizard
Lightning Baby Dragon Cannon Cart Electro Wizard Lumberjack
Baby Dragon Lightning
Lightning Electro Giant
Cannon Cart
Electro Giant Zappies Baby Dragon Lightning Electro Wizard
Zappies Lightning Electro Wizard
Lightning Baby Dragon Cannon Cart Electro Giant Electro Wizard
Cannon Cart
Lightning

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