My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Three Musketeers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Skeleton Army Clone
Giant Snowball
Three Musketeers Goblin Barrel Skeleton Army Clone
Zap
Three Musketeers Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Tesla Three Musketeers Goblin Barrel Skeleton Army Clone
The Log
Three Musketeers Goblin Barrel Skeleton Army Clone
Earthquake
Tesla Goblin Barrel Skeleton Army Clone
Arrows
Goblin Barrel Skeleton Army Clone
Royal Delivery
Three Musketeers Goblin Barrel Skeleton Army Clone
Fireball
Tesla Three Musketeers Goblin Barrel Skeleton Army Clone
Poison
Three Musketeers Skeleton Army Clone
Lightning
Tesla Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Skeleton Army Clone Tesla Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Three Musketeers
Mirror Clone The Log
Mirror
Goblin Barrel Electro Giant The Log Three Musketeers Skeleton Army
Goblin Barrel
Mirror Skeleton Army Clone
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Three Musketeers Goblin Barrel
Electro Giant
Mirror
The Log
Mirror Three Musketeers

Defense Synergies 3 4

Tesla
Mirror The Log Skeleton Army
Three Musketeers
The Log
Mirror
Tesla Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mirror Tesla The Log
Clone
Electro Giant
The Log
Tesla Three Musketeers Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Skeleton Army Tesla Three Musketeers The Log
Tesla Three Musketeers Skeleton Army
Tesla Three Musketeers Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Tesla
Tesla Three Musketeers
Tesla Electro Giant The Log
Tesla Three Musketeers Skeleton Army
Skeleton Army Tesla
Skeleton Army Tesla Electro Giant The Log
Tesla Three Musketeers
Tesla Skeleton Army Three Musketeers The Log
Three Musketeers Skeleton Army Tesla The Log
Skeleton Army Tesla Three Musketeers
Skeleton Army Tesla Three Musketeers Electro Giant The Log
Tesla Three Musketeers Skeleton Army
Tesla Three Musketeers Skeleton Army The Log
The Log Tesla
Tesla Three Musketeers
Skeleton Army Tesla Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Giant
Tesla The Log
Skeleton Army The Log
Skeleton Army Tesla The Log
Tesla Three Musketeers Skeleton Army
Electro Giant Tesla Three Musketeers
Skeleton Army Tesla
Tesla Skeleton Army
Skeleton Army The Log
Tesla Three Musketeers Skeleton Army
Tesla
Skeleton Army Electro Giant The Log
Skeleton Army Tesla Three Musketeers
Tesla Three Musketeers Skeleton Army Electro Giant
Tesla Skeleton Army Electro Giant Three Musketeers The Log
Tesla Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Electro Giant
The Log
The Log
The Log
Three Musketeers
The Log
Three Musketeers The Log
The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Three Musketeers The Log
Electro Giant The Log
The Log
The Log
The Log
Electro Giant The Log
The Log
The Log
The Log
Electro Giant
Electro Giant
The Log
The Log
Skeleton Army
Three Musketeers
The Log
Three Musketeers
The Log
Electro Giant
Three Musketeers
Electro Giant The Log
Electro Giant The Log

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