My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Witch Giant Skeleton Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Giant Skeleton Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Baby Dragon Witch Lumberjack
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Tesla Witch Giant Skeleton Lumberjack
The Log
Goblin Gang Firecracker Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Firecracker Tesla Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Baby Dragon Witch Giant Skeleton Lumberjack
Fireball
Goblin Gang Firecracker Tesla Baby Dragon Witch Lumberjack
Poison
Goblin Gang Firecracker Witch
Lightning
Tesla Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Tesla Baby Dragon Lumberjack Witch Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Tesla Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Baby Dragon Giant Skeleton
Firecracker
Goblin Gang Baby Dragon Giant Skeleton Lumberjack
Tesla
Baby Dragon
Goblin Gang Firecracker Witch Giant Skeleton Electro Giant Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Firecracker Baby Dragon Witch Lumberjack
Electro Giant
Baby Dragon Lumberjack
Lumberjack
Firecracker Baby Dragon Witch Giant Skeleton Electro Giant

Defense Synergies 1 14

Goblin Gang
Tesla Firecracker Giant Skeleton Lumberjack
Firecracker
Goblin Gang Tesla Baby Dragon Giant Skeleton Lumberjack
Tesla
Goblin Gang Firecracker Baby Dragon
Baby Dragon
Firecracker Tesla Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Firecracker Baby Dragon Witch Lumberjack
Electro Giant
Lumberjack
Goblin Gang Firecracker Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon
Lumberjack Goblin Gang Firecracker Tesla Witch
Goblin Gang Tesla Witch Lumberjack Giant Skeleton
Tesla Witch Lumberjack Goblin Gang Firecracker
Firecracker Giant Skeleton Lumberjack
Goblin Gang Firecracker Tesla Baby Dragon Lumberjack
Tesla Goblin Gang Firecracker Baby Dragon Witch
Tesla Baby Dragon Giant Skeleton Electro Giant
Tesla Witch Goblin Gang Lumberjack
Goblin Gang Firecracker Tesla Giant Skeleton Lumberjack
Goblin Gang Witch Firecracker Tesla Baby Dragon Giant Skeleton Electro Giant Lumberjack
Tesla Goblin Gang Firecracker Baby Dragon Witch
Tesla Lumberjack Goblin Gang Witch Giant Skeleton
Goblin Gang Firecracker Tesla Baby Dragon Witch Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Electro Giant Lumberjack
Tesla Goblin Gang Firecracker Witch Lumberjack
Tesla Goblin Gang Firecracker Baby Dragon Witch Lumberjack
Baby Dragon Witch Firecracker Tesla Giant Skeleton Lumberjack
Tesla Lumberjack
Goblin Gang Firecracker Tesla Baby Dragon Witch Giant Skeleton Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Witch Giant Skeleton Electro Giant
Goblin Gang Firecracker Tesla Baby Dragon Lumberjack
Goblin Gang Giant Skeleton Lumberjack Witch
Goblin Gang Giant Skeleton Lumberjack Tesla
Giant Skeleton Goblin Gang Tesla Witch Lumberjack
Firecracker Electro Giant Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Tesla Witch Giant Skeleton Lumberjack
Giant Skeleton Tesla Lumberjack
Giant Skeleton Firecracker Baby Dragon Witch
Witch Goblin Gang Tesla
Tesla Witch Giant Skeleton Lumberjack
Giant Skeleton Electro Giant
Giant Skeleton Goblin Gang Tesla Witch Lumberjack
Firecracker Tesla Baby Dragon Witch Electro Giant
Goblin Gang Tesla Witch Electro Giant Firecracker Baby Dragon Giant Skeleton Lumberjack
Firecracker Tesla Baby Dragon Witch Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton
Firecracker Baby Dragon
Baby Dragon Giant Skeleton
Firecracker Giant Skeleton
Firecracker Baby Dragon
Firecracker Electro Giant Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Goblin Gang Lumberjack
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Giant
Baby Dragon Giant Skeleton
Baby Dragon
Firecracker Electro Giant Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Giant
Firecracker Witch Electro Giant
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Witch
Firecracker Baby Dragon Witch
Goblin Gang Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon
Giant Skeleton Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Baby Dragon Witch Giant Skeleton
Firecracker Witch
Firecracker Baby Dragon Witch Giant Skeleton Electro Giant
Firecracker

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