My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Balloon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Tesla Elixir Golem Ice Wizard Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Balloon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Firecracker Tesla Elixir Golem Balloon Ice Wizard Electro Wizard Inferno Dragon
Poison
Bats Firecracker Elixir Golem Balloon Ice Wizard Electro Wizard
Lightning
Tesla Balloon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Ice Wizard Tesla Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Elixir Golem Inferno Dragon
Firecracker
Elixir Golem Bats Balloon Inferno Dragon
Tesla
Elixir Golem
Firecracker Bats Balloon Ice Wizard Inferno Dragon
Balloon
Bats Firecracker Elixir Golem Ice Wizard Electro Wizard
Ice Wizard
Elixir Golem Balloon
Electro Wizard
Balloon
Inferno Dragon
Bats Firecracker Elixir Golem

Defense Synergies 0 12

Bats
Firecracker Tesla Ice Wizard Electro Wizard Inferno Dragon
Firecracker
Bats Tesla Ice Wizard Electro Wizard
Tesla
Bats Firecracker Electro Wizard Inferno Dragon
Elixir Golem
Balloon
Ice Wizard
Bats Firecracker Inferno Dragon
Electro Wizard
Bats Firecracker Tesla Inferno Dragon
Inferno Dragon
Bats Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Inferno Dragon Bats Firecracker Tesla Ice Wizard Electro Wizard
Tesla Bats Ice Wizard Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Firecracker Ice Wizard Electro Wizard
Firecracker
Bats Firecracker Tesla Ice Wizard Electro Wizard
Bats Tesla Electro Wizard Inferno Dragon Firecracker Ice Wizard
Tesla Electro Wizard
Tesla Inferno Dragon Ice Wizard
Firecracker Tesla Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Firecracker Tesla
Tesla Inferno Dragon Bats Firecracker Ice Wizard Electro Wizard
Tesla Bats Ice Wizard Electro Wizard
Bats Firecracker Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon
Tesla Bats Firecracker Electro Wizard
Tesla Bats Firecracker Ice Wizard Electro Wizard
Bats Firecracker Tesla Ice Wizard Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Bats Firecracker Tesla Electro Wizard
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Electro Wizard Firecracker Tesla Inferno Dragon
Bats Electro Wizard
Bats Tesla Electro Wizard
Tesla Inferno Dragon
Firecracker Bats Tesla Ice Wizard Electro Wizard
Bats Tesla Ice Wizard Electro Wizard
Tesla Inferno Dragon
Electro Wizard Bats Firecracker Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Electro Wizard
Tesla
Firecracker Tesla
Tesla Electro Wizard Bats Firecracker Inferno Dragon
Bats Firecracker Tesla Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ice Wizard Electro Wizard
Firecracker
Firecracker
Firecracker Bats Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker
Bats Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker Electro Wizard
Firecracker
Firecracker Ice Wizard
Inferno Dragon
Firecracker Ice Wizard Electro Wizard
Firecracker
Bats Firecracker Ice Wizard Electro Wizard
Electro Wizard Bats Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats
Firecracker Ice Wizard Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard
Inferno Dragon
Firecracker

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