My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Phoenix Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Bandit Phoenix Magic Archer Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Phoenix Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Phoenix Night Witch Lava Hound
Giant Snowball
Balloon Night Witch Lava Hound
Zap
Firecracker Balloon Bandit Night Witch Lava Hound
Barbarian Barrel
Firecracker Tesla Bandit Magic Archer Night Witch
The Log
Firecracker Bandit
Earthquake
Firecracker Tesla
Arrows
Firecracker Night Witch Lava Hound
Royal Delivery
Firecracker Balloon Bandit Magic Archer Night Witch Lava Hound
Fireball
Firecracker Tesla Balloon Bandit Magic Archer Night Witch Lava Hound
Poison
Firecracker Balloon Phoenix Magic Archer Night Witch Lava Hound
Lightning
Tesla Balloon Bandit Phoenix Magic Archer Night Witch
Rocket
Balloon Phoenix Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Tesla Phoenix Magic Archer Night Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Tesla Phoenix

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Bandit Lava Hound
Tesla
Balloon
Lava Hound Firecracker Bandit Magic Archer
Bandit
Firecracker Balloon Magic Archer
Phoenix
Magic Archer
Balloon Bandit Lava Hound
Night Witch
Lava Hound
Lava Hound
Balloon Firecracker Magic Archer Night Witch

Defense Synergies 0 7

Firecracker
Tesla Bandit Night Witch
Tesla
Firecracker Magic Archer Night Witch
Balloon
Bandit
Firecracker Magic Archer
Phoenix
Magic Archer
Tesla Bandit Night Witch
Night Witch
Firecracker Tesla Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Firecracker Tesla Bandit Phoenix Night Witch
Tesla Bandit Night Witch
Tesla Night Witch Firecracker Bandit Phoenix
Firecracker
Firecracker Tesla Bandit Magic Archer Night Witch
Tesla Firecracker Phoenix Magic Archer Night Witch
Tesla Bandit Phoenix Magic Archer
Tesla Phoenix Night Witch
Firecracker Tesla Bandit Phoenix Night Witch
Firecracker Tesla Bandit Magic Archer Night Witch
Tesla Firecracker Phoenix Magic Archer Night Witch
Tesla Night Witch Bandit
Firecracker Tesla Magic Archer Night Witch
Tesla Bandit Phoenix
Tesla Bandit
Tesla Firecracker Night Witch
Tesla Firecracker Bandit Magic Archer Night Witch
Firecracker Tesla Bandit Magic Archer
Tesla Phoenix
Firecracker Tesla Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit
Bandit Firecracker Tesla Phoenix Magic Archer
Bandit
Tesla Bandit Phoenix Night Witch
Tesla Bandit Phoenix Night Witch
Firecracker Tesla Magic Archer
Tesla Bandit Phoenix Night Witch
Tesla Phoenix
Firecracker Bandit Phoenix Magic Archer
Tesla Phoenix
Tesla Phoenix
Phoenix
Tesla Bandit Night Witch
Firecracker Tesla Magic Archer
Tesla Phoenix Firecracker Magic Archer Night Witch
Firecracker Tesla Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Night Witch
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Night Witch
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer Night Witch
Firecracker
Night Witch
Bandit Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Magic Archer
Bandit Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer

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